Twenty-Five Years of Research on Violence in Digital Games and Aggression Empirical Evidence, Perspectives, and a Debate Gone Astray

被引:113
作者
Elson, Malte [1 ]
Ferguson, Christopher J. [2 ]
机构
[1] Univ Munster, Dept Commun, D-48143 Munster, Germany
[2] Stetson Univ, Dept Psychol, Deland, FL 32720 USA
关键词
digital games; mass media; aggression; violence; VIDEO GAMES; COMPUTER GAMES; MEDIA VIOLENCE; PHYSIOLOGICAL AROUSAL; HOSTILE FEELINGS; HOT SAUCE; EXPOSURE; BEHAVIOR; PLAY; ADOLESCENTS;
D O I
10.1027/1016-9040/a000147
中图分类号
B84 [心理学];
学科分类号
04 ; 0402 ;
摘要
Violence in digital games has been a source of controversy in the scientific community and general public. Over two decades of research have examined this issue. However, much of this research has been undercut by methodological limitations and ideological statements that go beyond what scientific evidence could support. We review 25 years of experimental, cross-sectional, longitudinal, and meta-analytical research in this field. Empirical evidence regarding the impact of violent digital games on player aggression is, at best, mixed and cannot support unambiguous claims that such games are harmful or represent a public health crisis. Rather, indulgence in such claims risked damage to the credibility of games effects research, credibility which can only be restored through better empirical research and more conservative and careful statements by scholars. We encourage the field to engage in a responsible dialog and constructive debate that could continue to be enriching and invigorating.
引用
收藏
页码:33 / 46
页数:14
相关论文
共 119 条
[1]   Do Video Games Promote Positive Youth Development? [J].
Adachi, Paul J. C. ;
Willoughby, Teena .
JOURNAL OF ADOLESCENT RESEARCH, 2013, 28 (02) :155-165
[2]   The Effect of Video Game Competition and Violence on Aggressive Behavior: Which Characteristic Has the Greatest Influence? [J].
Adachi, Paul J. C. ;
Willoughby, Teena .
PSYCHOLOGY OF VIOLENCE, 2011, 1 (04) :259-274
[3]   The effect of violent video games on aggression: Is it more than just the violence? [J].
Adachi, Paul J. C. ;
Willoughby, Teena .
AGGRESSION AND VIOLENT BEHAVIOR, 2011, 16 (01) :55-62
[4]  
American Psychological Association, 2005, RES VIOL VID GAM INT
[5]   Human aggression [J].
Anderson, CA ;
Bushman, BJ .
ANNUAL REVIEW OF PSYCHOLOGY, 2002, 53 :27-51
[6]   HOT TEMPERATURES, HOSTILE AFFECT, HOSTILE COGNITION, AND AROUSAL - TESTS OF A GENERAL-MODEL OF AFFECTIVE AGGRESSION [J].
ANDERSON, CA ;
DEUSER, WE ;
DENEVE, KM .
PERSONALITY AND SOCIAL PSYCHOLOGY BULLETIN, 1995, 21 (05) :434-448
[7]   Video games and aggressive thoughts, feelings, and behavior in the laboratory and in life [J].
Anderson, CA ;
Dill, KE .
JOURNAL OF PERSONALITY AND SOCIAL PSYCHOLOGY, 2000, 78 (04) :772-790
[8]   The influence of media violence on youth [J].
Anderson, CA ;
Berkowitz, L ;
Donnerstein, E ;
Huesmann, LR ;
Johnson, JD ;
Linz, D ;
Malamuth, NM ;
Wartella, E .
PSYCHOLOGICAL SCIENCE, 2003, :81-110
[9]   Violent video games: Specific effects of violent content on aggressive thoughts and behavior [J].
Anderson, CA ;
Carnagey, NL ;
Flanagan, M ;
Benjamin, AJ ;
Eubanks, J ;
Valentine, JC .
ADVANCES IN EXPERIMENTAL SOCIAL PSYCHOLOGY, VOL. 36, 2004, 36 :199-249
[10]   Longitudinal Effects of Violent Video Games on Aggression in Japan and the United States [J].
Anderson, Craig A. ;
Sakamoto, Akira ;
Gentile, Douglas A. ;
Ihori, Nobuko ;
Shibuya, Akiko ;
Yukawa, Shintaro ;
Naito, Mayumi ;
Kobayashi, Kumiko .
PEDIATRICS, 2008, 122 (05) :E1067-E1072