Characterizing Visual Acuity in the Use of Head Mounted Displays

被引:2
作者
da Fontoura, Vladimir Soares [1 ]
Maciel, Anderson [1 ]
机构
[1] Fed Univ Rio Grande do Sul UFRGS, Inst Informat INF, BR-91501970 Porto Alegre, RS, Brazil
来源
ADVANCES IN COMPUTER GRAPHICS, CGI 2021 | 2021年 / 13002卷
关键词
Perception in VR; Head-mounted display; Virtual reality; Visual acuity; Snellen; CONTRAST SENSITIVITY; GLARE;
D O I
10.1007/978-3-030-89029-2_44
中图分类号
TP31 [计算机软件];
学科分类号
081202 ; 0835 ;
摘要
In the real world, the sense of sight is dominant for humans, and having a normal vision is essential to perform well in many common tasks. There, ophthalmology has several tools to assess and correct a person's vision. In VR, when wearing an HMD, even a user with normal vision is challenged by additional hurdles that affect the virtual environment's perceptual acuity, negatively impacting their performance in the application task. Display resolution, but also soiled lenses and bad vergence adjustment are examples of possible issues. To better understand and tackle this problem, we provide a study on assessing visual acuity in a VR setup. We conducted an experimental evaluation with users and found out, among other results, that visual acuity in VR is significantly and considerably lower than in real environments. Besides, we found several correlations of the measured acuity and task performance with difficulty adjusting the HMD and use of prescription glasses.
引用
收藏
页码:589 / 607
页数:19
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