Video Streaming for Multi-cloud Game

被引:1
作者
Heo, Yoonseok [1 ]
Kim, Taeseop [1 ]
Suh, Doug Young [1 ]
机构
[1] Kyung Hee Univ, Elect & Radio Engn Dept, Seoul 446701, South Korea
来源
ADVANCES IN MULTIMEDIA INFORMATION PROCESSING - PCM 2015, PT II | 2015年 / 9315卷
关键词
Cloud gaming; Distributed computing; Cloud offloading; Multi-clouds; Multi-nodes; Video streaming;
D O I
10.1007/978-3-319-24078-7_27
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
Depending on the development of the game industry, required hardware performance rises steadily. High-end game cannot be enjoyed by outmoded computer or smart mobile device. As a way to solve this problem, studies on the cloud gaming being actively conducted. However, latency of cloud gaming is greater than the latency of regular game and it interfere the smooth game play. Enjoying multi user game is not fair by different latency between each user. Thus we propose new cloud gaming system. It reduce the processing time in the cloud using the distribute processing, makes the same latency of each user through the appropriate distribution. In addition it corresponds to a loss by using the FEC. Accordingly, the proposed system enables a fair and good quality game on the thin client with the hardware of the lower-performance.
引用
收藏
页码:275 / 284
页数:10
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