YASARA View-molecular graphics for all devices-from smartphones to workstations

被引:1165
作者
Krieger, Elmar [1 ]
Vriend, Gert [1 ]
机构
[1] Radboud Univ Nijmegen, Med Ctr, NCMLS, Ctr Mol & Biomol Informat, NL-6500 HB Nijmegen, Netherlands
关键词
VISUALIZATION;
D O I
10.1093/bioinformatics/btu426
中图分类号
Q5 [生物化学];
学科分类号
071010 ; 081704 ;
摘要
A Summary: Today's graphics processing units (GPUs) compose the scene from individual triangles. As about 320 triangles are needed to approximate a single sphere-an atom-in a convincing way, visualizing larger proteins with atomic details requires tens of millions of triangles, far too many for smooth interactive frame rates. We describe a new approach to solve this 'molecular graphics problem', which shares the work between GPU and multiple CPU cores, generates high-quality results with perfectly round spheres, shadows and ambient lighting and requires only OpenGL 1.0 functionality, without any pixel shader Z-buffer access (a feature which is missing inmost mobile devices).
引用
收藏
页码:2981 / 2982
页数:2
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