3D Motion and Skeleton Construction from Monocular Video

被引:0
作者
Azmi, Nik Mohammad Wafiy [1 ]
Albakri, Ikmal Faiq [1 ]
Suaib, Norhaida Mohd [1 ]
Rahim, Mohd Shafry Mohd [1 ]
Yu, Hongchuan [2 ]
机构
[1] Univ Teknol Malaysia, Fac Engn, Sch Comp, Johor Baharu, Malaysia
[2] Bournemouth Univ, Natl Ctr Comp Animat, Poole, Dorset, England
来源
COMPUTATIONAL SCIENCE AND TECHNOLOGY (ICCST 2019) | 2020年 / 603卷
基金
欧盟地平线“2020”;
关键词
Convolutional Neural Network; Human Mesh Recovery; 2D annotation; 3D annotation; Maya; Maya Standalone; HIK; Part-affinity;
D O I
10.1007/978-981-15-0058-9_8
中图分类号
TP [自动化技术、计算机技术];
学科分类号
0812 ;
摘要
We describe 3D motion construction as a framework for constructing a 3D motion and skeleton using a monocular video source (2D video). The processes include 3 main phases which involved in generating ground truth 2D annotation using OpenPose, generating the mesh and 3D matrices of person in the sequences of images based on 2D annotation and bounding box and lastly using the matrices to create a HIK 3D skeleton in a standalone Maya application. For the process, we highly relied on the 2D annotation using Convolution Neural Network. We demonstrate our result using a video of Malaysia Traditional Dance called zapin.
引用
收藏
页码:75 / 84
页数:10
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