Multi-view scene capture by surfel sampling: From video streams to non-rigid 3D motion, shape and reflectance

被引:62
|
作者
Carceroni, RL [1 ]
Kutulakos, KN
机构
[1] Univ Fed Minas Gerais, Dept Ciencia Computacao, BR-31270010 Belo Horizonte, MG, Brazil
[2] Univ Toronto, Dept Comp Sci, Toronto, ON M5S 3H5, Canada
[3] Univ Rochester, Dept Comp Sci, Rochester, NY 14627 USA
[4] Univ Rochester, Dept Dermatol, Rochester, NY 14627 USA
基金
美国国家科学基金会;
关键词
stereoscopic vision; 3D reconstruction; multiple-view geometry; multi-view stereo; space carving; motion analysis; multi-view motion estimation; direct estimation methods; image warping; deformation analysis; 3D motion capture; reflectance modeling; illumination modeling; Phong reflectance model;
D O I
10.1023/A:1020145606604
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
In this paper we study the problem of recovering the 3D shape, reflectance, and non-rigid motion properties of a dynamic 3D scene. Because these properties are completely unknown and because the scene's shape and motion may be non-smooth, our approach uses multiple views to build a piecewise-continuous geometric and radiometric representation of the scene's trace in space-time. A basic primitive of this representation is the dynamic surfel, which (1) encodes the instantaneous local shape, reflectance, and motion of a small and bounded region in the scene, and (2) enables accurate prediction of the region's dynamic appearance under known illumination conditions. We show that complete surfel-based reconstructions can be created by repeatedly applying an algorithm called Surfel Sampling that combines sampling and parameter estimation to fit a single surfel to a small, bounded region of space-time. Experimental results with the Phong reflectance model and complex real scenes (clothing, shiny objects, skin) illustrate our method's ability to explain pixels and pixel variations in terms of their underlying causes-shape, reflectance, motion, illumination, and visibility.
引用
收藏
页码:175 / 214
页数:40
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