Priority-Based Level of Detail Approach for Animation Interpolation of Articulated Objects

被引:0
|
作者
Chakra, Antoine Abi [1 ]
Li, Xin [1 ]
机构
[1] DigiPen Inst Technol, Dept Comp Sci, Redmond, WA 98052 USA
来源
2ND ASIAN CONFERENCE ON INTELLIGENT GAMES AND SIMULATION, GAME-ON'ASIA 2010 - 2ND ASIAN SIMULATION TECHNOLOGY CONFERENCE, ASTEC'2010 | 2010年
关键词
Animation; Distance-Based; Level of Details (LOD); Articulated Character; Real-Time Simulation; Video Games;
D O I
暂无
中图分类号
TP301 [理论、方法];
学科分类号
081202 ;
摘要
This paper presents an LOD technique applicable to articulated characters in real-time graphical simulation or video game software. This new method does not eliminate the polygon counts of the graphical model due to the change of distance to the viewer. Rather, the rendering expense is cut by the reduction of the animation interpolations between key frames based on a priority number that is calculated and assigned by taking several factors into account, including rotation, translation, scaling, number of children and depth in the hierarchical structure. An analysis to those sub-components of the hierarchical animation is conducted and an equation is established to qualify the contribution to visual effects of such animation sequence. The benchmark tests demonstrate that, under certain conditions, our approach can significantly reduce the number of interpolated with no noticeable visual artifacts.
引用
收藏
页码:69 / 76
页数:8
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