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Virtual and Augmented Reality
被引:8
作者
:
Interrante, Victoria
论文数:
0
引用数:
0
h-index:
0
机构:
Univ Minnesota, Dept Comp Sci & Engn, Minneapolis, MN 55455 USA
Univ Minnesota, Dept Comp Sci & Engn, Minneapolis, MN 55455 USA
Interrante, Victoria
[
1
]
Hollerer, Tobias
论文数:
0
引用数:
0
h-index:
0
机构:
Univ Calif Santa Barbara, Comp Sci, Eyes Lab 4, Santa Barbara, CA 93106 USA
Univ Minnesota, Dept Comp Sci & Engn, Minneapolis, MN 55455 USA
Hollerer, Tobias
[
2
]
Lecuyer, Anatole
论文数:
0
引用数:
0
h-index:
0
机构:
INRIA, Hybrid Res Team, Rocquencourt, France
Univ Minnesota, Dept Comp Sci & Engn, Minneapolis, MN 55455 USA
Lecuyer, Anatole
[
3
]
机构
:
[1]
Univ Minnesota, Dept Comp Sci & Engn, Minneapolis, MN 55455 USA
[2]
Univ Calif Santa Barbara, Comp Sci, Eyes Lab 4, Santa Barbara, CA 93106 USA
[3]
INRIA, Hybrid Res Team, Rocquencourt, France
来源
:
IEEE COMPUTER GRAPHICS AND APPLICATIONS
|
2018年
/ 38卷
/ 02期
关键词
:
AR/VR;
augmented reality;
Computer Graphics;
virtual reality;
VR/AR;
D O I
:
10.1109/MCG.2018.021951630
中图分类号
:
TP31 [计算机软件];
学科分类号
:
081202 ;
0835 ;
摘要
:
Virtual and augmented reality technologies have entered a new near-commodity era, accompanied by massive commercial investments, but still are subject to numerous open research questions. This special issue of IEEE Computer Graphics and Applications aims at broad views to capture the state of the art, important achievements, and impact of several areas in these dynamic disciplines. It contains three original articles that consider important aspects of VR/AR technologies and outline future research opportunities. © 1981-2012 IEEE.
引用
收藏
页码:28 / 30
页数:3
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