Effect of action video games on the spatial distribution of visuospatial attention

被引:449
作者
Green, C. Shawn [1 ]
Bavelier, Daphne [1 ]
机构
[1] Univ Rochester, Dept Brain & Cognit Sci, Rochester, NY 14627 USA
关键词
video games; attention; useful field of view;
D O I
10.1037/0096-1523.32.6.1465
中图分类号
B84 [心理学];
学科分类号
04 ; 0402 ;
摘要
The authors investigated the effect of action gaming on the spatial distribution of attention. The authors used the flanker compatibility effect to separately assess center and peripheral attentional resources in gamers versus nongamers. Gamers exhibited an enhancement in attentional resources compared with nongamers, not only in the periphery but also in central vision. The authors then used a target localization task to unambiguously establish that gaming enhances the spatial distribution of visual attention over a wide field of view. Garners were more accurate than nongamers at all eccentricities tested, and the advantage held even when a concurrent center task was added, ruling out a trade-off between central and peripheral attention. By establishing the causal role of gaming through training studies, the authors demonstrate that action gaming enhances visuospatial attention throughout the visual field.
引用
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页码:1465 / 1478
页数:14
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