DISCO - Acquisition of translucent objects

被引:77
作者
Goesele, M [1 ]
Lensch, HPA [1 ]
Lang, J [1 ]
Fuchs, C [1 ]
Seidel, HP [1 ]
机构
[1] MPI Informat, Saarbrucken, Germany
来源
ACM TRANSACTIONS ON GRAPHICS | 2004年 / 23卷 / 03期
关键词
subsurface scattering; BSSRDF; translucency; acquisition; reflection model;
D O I
10.1145/1015706.1015807
中图分类号
TP31 [计算机软件];
学科分类号
081202 ; 0835 ;
摘要
Translucent objects are characterized by diffuse light scattering beneath the object's surface. Light enters and leaves an object at possibly distinct surface locations. This paper presents the first method to acquire this transport behavior for arbitrary inhomogeneous objects. Individual surface points are illuminated in our DISCO measurement facility and the object's impulse response is recorded with a high-dynamic range video camera. The acquired data is resampled into a hierarchical model of the object's light scattering properties. Missing values are consistently interpolated resulting in measurement-based, complete and accurate representations of real translucent objects which can be rendered with various algorithms.
引用
收藏
页码:835 / 844
页数:10
相关论文
共 51 条
[1]  
[Anonymous], 1986, PUBL CIE
[2]  
[Anonymous], 5 C OPT 3D MEAS TECH
[3]   Image inpainting [J].
Bertalmio, M ;
Sapiro, G ;
Caselles, V ;
Ballester, C .
SIGGRAPH 2000 CONFERENCE PROCEEDINGS, 2000, :417-424
[4]  
BLASI P, 1993, COMPUT GRAPH FORUM, V13, P201
[5]  
Bouguet J.-Y., 2003, Camera calibration toolbox for Matlab
[6]  
CARR N, 2003, GRAPHICS HARDWARE 20, P51
[7]  
Chuang YY, 2000, COMP GRAPH, P121, DOI 10.1145/344779.344844
[8]  
DACHSBACHER C, 2003, RENDERING TECHNIQUES, P197
[9]  
Deberec P.E., 1997, SIGGRAPH 97, P369, DOI DOI 10.1145/258734.258884
[10]  
Debevec P, 2000, COMP GRAPH, P145, DOI 10.1145/344779.344855