23 Ways to Nudge: A Review of Technology-Mediated Nudging in Human-Computer Interaction

被引:212
作者
Caraban, Ana [1 ]
Karapanos, Evangelos [2 ]
Goncalves, Daniel [3 ]
Campos, Pedro [4 ]
机构
[1] Madeira ITI, Persuas Tech Lab, Inst Super Tecn, Funchal, Portugal
[2] Cyprus Univ Technol, Persuas Tech Lab, Limassol, Cyprus
[3] Univ Lisbon, Inst Super Tecn, Lisbon, Portugal
[4] Univ Madeira, Madeira ITI, Funchal, Portugal
来源
CHI 2019: PROCEEDINGS OF THE 2019 CHI CONFERENCE ON HUMAN FACTORS IN COMPUTING SYSTEMS | 2019年
基金
欧盟地平线“2020”;
关键词
Nudging; Behavioral Economics; Persuasive Technology; STATUS-QUO; HEURISTICS; PERSUASION; JUDGMENT; DESIGN;
D O I
10.1145/3290605.3300733
中图分类号
TP3 [计算技术、计算机技术];
学科分类号
0812 ;
摘要
Ten years ago, Thaler and Sunstein introduced the notion of nudging to talk about how subtle changes in the 'choice architecture' can alter people's behaviors in predictable ways. This idea was eagerly adopted in HCI and applied in multiple contexts, including health, sustainability and privacy. Despite this, we still lack an understanding of how to design effective technology-mediated nudges. In this paper we present a systematic review of the use of nudging in HCI research with the goal of laying out the design space of technology-mediated nudging - the why (i.e., which cognitive biases do nudges combat) and the how (i.e., what exact mechanisms do nudges employ to incur behavior change). All in all, we found 23 distinct mechanisms of nudging, grouped in 6 categories, and leveraging 15 different cognitive biases. We present these as a framework for technology-mediated nudging, and discuss the factors shaping nudges' effectiveness and their ethical implications.
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页数:15
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