Smoke Diffusion Simulation and Physically-Based Rendering for VR

被引:1
作者
Psomathianos, George [1 ]
Sourdakos, Nikitas [1 ]
Moustakas, Konstantinos [1 ]
机构
[1] Univ Patras, Elect & Comp Engn Dept, Patras, Greece
来源
2021 INTERNATIONAL CONFERENCE ON CYBERWORLDS (CW 2021) | 2021年
关键词
Virtual Reality; Volumetric Rendering; Simulation; LARGE-EDDY SIMULATIONS;
D O I
10.1109/CW52790.2021.00025
中图分类号
TP3 [计算技术、计算机技术];
学科分类号
0812 ;
摘要
This paper presents a method that aims to achieve physics-based smoke rendering in VR despite its hardware limitations. This problem is addressed by decoupling the smoke animation and rendering into independent stages. Offline smoke diffusion simulation was conducted in respect to fluid dynamics. Real-Time rendering in VR was achieved by the combination of the simulation's accumulated data and light scattering theory. Results demonstrate that a satisfying framerate is accomplished making this approach suitable for developing immersive and interactive applications such as training simulations.
引用
收藏
页码:117 / 120
页数:4
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