Enhancing Innovation Competences through a Research-based Simulation: From Framework to Hands-on Experience

被引:0
作者
Montero Fleta, Begona [1 ]
机构
[1] Univ Politecn Valencia, Valencia, Spain
关键词
simulation; experiential learning; innovation competences; communication skills in English; GAMES;
D O I
暂无
中图分类号
G40 [教育学];
学科分类号
040101 ; 120403 ;
摘要
The present study, based on the principles of simulation methodology, sets forth the implementation of experiential learning to enhance transferable skills and the development of innovation competences in an English course setting. The innovative contribution of the educational research undertaken is an experiential learning tool, devised within the tenets of the simulation methodology: an open simulation approached from competence framework to a hands-on experience. The Scenario, Profiles, Facilitator's Directions and Debriefing Process of the simulation are described in detail throughout the paper as well as the educational implications.
引用
收藏
页码:239 / 252
页数:14
相关论文
共 31 条
  • [1] Andreu-Andres Ma Angeles, 2009, WSEAS Transactions on Advances in Engineering Education, V6, P464
  • [2] Andreu-Andrés MA, 2011, INT J ENG EDUC, V27, P795
  • [3] Ausubel D. P., 2001, ADQUISICION RETENCIO
  • [4] Choi S., 2005, ASSESSING DYNAMIC AS
  • [5] *COMM EUR COMM, 2000, MEM LIF LEARN
  • [6] Serious Games, Debriefing, and Simulation/Gaming as a Discipline
    Crookall, David
    [J]. SIMULATION & GAMING, 2010, 41 (06) : 898 - 920
  • [7] Dale E., 1969, Audio-Visual Methods in Teaching
  • [8] Dumblekar V., 2004, Simulation Gaming: An Interdisciplinary Journal of Theory, Practice and Research
  • [9] Gamoran A., 1998, Handbook of sociology of education, P37
  • [10] Garcia-Carbonell A., 2012, REV IBEROAMERICANA E, V59, P3