Around the (Virtual) World Infinite Walking in Virtual Reality Using Electrical Muscle Stimulation

被引:20
作者
Auda, Jonas [1 ]
Pascher, Max [1 ]
Schneegass, Stefan [1 ]
机构
[1] Univ Duisburg Essen, Paluno, Essen, Germany
来源
CHI 2019: PROCEEDINGS OF THE 2019 CHI CONFERENCE ON HUMAN FACTORS IN COMPUTING SYSTEMS | 2019年
关键词
Virtual Reality; Electrical Muscle Stimulation; Walking; Locomotion;
D O I
10.1145/3290605.3300661
中图分类号
TP3 [计算技术、计算机技术];
学科分类号
0812 ;
摘要
Virtual worlds are infinite environments in which the user can move around freely. When shifting from controller-based movement to regular walking as an input, the limitation of the real world also limits the virtual world. Tackling this challenge, we propose the use of electrical muscle stimulation to limit the necessary real-world space to create an unlimited walking experience. We thereby actuate the users' legs in a way that they deviate from their straight route and thus, walk in circles in the real world while still walking straight in the virtual world. We report on a study comparing this approach to vision shift - the state of the art approach - as well as combining both approaches. The results show that particularly combining both approaches yield high potential to create an infinite walking experience.
引用
收藏
页数:8
相关论文
共 25 条
  • [1] Behavior Analysis of Human Locomotion in the Real World and Virtual Reality for the Manufacturing Industry
    Agethen, Philipp
    Sekar, Viswa Subramanian
    Gaisbauer, Felix
    Pfeiffer, Thies
    Otto, Michael
    Rukzio, Enrico
    [J]. ACM TRANSACTIONS ON APPLIED PERCEPTION, 2018, 15 (03)
  • [2] Azmandian M, 2014, 2014 IEEE VIRTUAL REALITY (VR), P65, DOI 10.1109/VR.2014.6802053
  • [3] Cakmak T., 2014, ACM SIGGRAPH 2014 Emerging Technologies, P1, DOI [10.1145/2614066.2614105, DOI 10.1145/2614066.2614105]
  • [4] Assessing the Accuracy of Point & Teleport Locomotion with Orientation Indication for Virtual Reality using Curved Trajectories
    Funk, Markus
    Mueller, Florian
    Fendrich, Marco
    Shene, Megan
    Kolvenbach, Moritz
    Dobbertin, Niclas
    Guenther, Sebastian
    Muehlhaeuser, Max
    [J]. CHI 2019: PROCEEDINGS OF THE 2019 CHI CONFERENCE ON HUMAN FACTORS IN COMPUTING SYSTEMS, 2019,
  • [5] Hassan Mahmoud, 2017, Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies, V1, DOI 10.1145/3053332
  • [6] Emotion Actuator: Embodied Emotional Feedback through Electroencephalography and Electrical Muscle Stimulation
    Hassib, Mariam
    Pfeiffer, Max
    Schneegass, Stefan
    Rohs, Michael
    Alt, Florian
    [J]. PROCEEDINGS OF THE 2017 ACM SIGCHI CONFERENCE ON HUMAN FACTORS IN COMPUTING SYSTEMS (CHI'17), 2017, : 6133 - 6146
  • [7] Kennedy R. S., 1993, The International Journal of Aviation Psychology, V3, P220, DOI [DOI 10.1207/S15327108IJAP03033, 10.1207/s15327108ijap0303_3]
  • [8] Laugwitz B, 2008, LECT NOTES COMPUT SC, V5298, P63, DOI 10.1007/978-3-540-89350-9_6
  • [9] Proprioceptive Interaction
    Lopes, Pedro
    Ion, Alexandra
    Mueller, Willi
    Hoffmann, Daniel
    Jonell, Patrik
    Baudisch, Patrick
    [J]. CHI 2015: PROCEEDINGS OF THE 33RD ANNUAL CHI CONFERENCE ON HUMAN FACTORS IN COMPUTING SYSTEMS, 2015, : 939 - 948
  • [10] Muscle-plotter: an Interactive System based on Electrical Muscle Stimulation that Produces Spatial Output
    Lopes, Pedro
    Yueksel, Doga
    Guimbretiere, Francois
    Baudisch, Patrick
    [J]. UIST 2016: PROCEEDINGS OF THE 29TH ANNUAL SYMPOSIUM ON USER INTERFACE SOFTWARE AND TECHNOLOGY, 2016, : 207 - 217