共 10 条
[1]
Alexandre Passant, 2010, AAAI SPRING S LINKED, V77, P123
[2]
[Anonymous], INFORM COMMUNICATION, DOI [10.1007/BFb0092669, DOI 10.1007/BFB0092669]
[3]
Atzori M., 2014, 23 IEEE WETICE C WEB
[5]
Dicheva D, 2015, EDUC TECHNOL SOC, V18, P75
[6]
Liu D., 2014, P 2014 INT C DEM TRA, V1272
[7]
An Experience Report on Using Gamification in Technical Higher Education
[J].
PROCEEDINGS OF THE 45TH ACM TECHNICAL SYMPOSIUM ON COMPUTER SCIENCE EDUCATION (SIGCSE'14),
2014,
:27-32
[8]
Pirker J., 2015, Gamification in Education and Business, P253, DOI DOI 10.1007/978-3-319-10208-5_13