Development of Real-Time Analysis System of Match Playing Time for Water Polo Player

被引:0
作者
Enomoto, Itaru [1 ]
Suga, Masaaki [2 ]
Minami, Takahisa [3 ]
机构
[1] Kamakura Womens Univ, Kamakura, Kanagawa, Japan
[2] Oita Prefectural Coll Arts & Culture, Oita, Japan
[3] Naruto Univ Educ, Natruto, Tokushima, Japan
来源
PROCEEDINGS OF THE 11TH INTERNATIONAL SYMPOSIUM ON COMPUTER SCIENCE IN SPORT (IACSS 2017) | 2018年 / 663卷
关键词
Water polo; Database application; Playing time; Tablet; Real-time analysis;
D O I
10.1007/978-3-319-67846-7_8
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
According to the official rule of water polo, player substitution is allowed whenever the coach needs without restriction of times. Thus, information of total playing time for each player will be effective in real-time for the water polo coach as one of decisive information for player substitution. The purpose of present study is to develop a system which enables water polo coach to grasp the playing time of each player by using a tablet device during the match in real-time. A relational database software FileMaker Pro12 and mobile template FileMaker Go were used to develop playing time calculating system for water polo, and an iPad-mini was used as inputting apparatus. An operator with iPad-mini observe the match and input official playing time information and the cap number of player who participating on the water polo field at every substitution time. Total playing time for each player are showed on the same screen as inputting on iPad, which enables the coach to know objective information concerning the opportunity of player substitution.
引用
收藏
页码:82 / 85
页数:4
相关论文
共 2 条
  • [1] Enomoto I., 2003, BIOMECHANICS MED SWI, VIX, P487
  • [2] Takagi H, 2005, J HUM MOVEMENT STUD, V49, P333