CO-CREATIVE EXPERTISE: AURAN GAMES AND FURY - A CASE STUDY

被引:14
作者
Banks, John
机构
关键词
D O I
10.1177/1329878X0913000110
中图分类号
G2 [信息与知识传播];
学科分类号
05 ; 0503 ;
摘要
This article discusses the ways in which the relations among professional and non-professional participants in co-creative relations arc, being reconfigured as part of the shift from a closed industrial paradigm of expertise towards open and distributed expertise networks. This article draws on ethnographic consultancy research undertaken throughout 2007 with Auran Games, a Brisbane, Australia-based games developer, to explore the co-creative relationships between professional developers and games. This research followed and informed Auran's online community management and social networking strategies for Fury (http.//unleashthefury.com), a massively multiplayer online game released in October 2007. This paper argues that these co-creative forms of expertise involve coordinating expertise through social-network markets.
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页码:77 / 89
页数:13
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