Virtual ideals: The effect of video game play on male body image

被引:20
作者
Sylvia, Zeely [1 ]
King, Teresa K. [1 ]
Morse, Brendan J. [1 ]
机构
[1] Bridgewater State Univ, Dept Psychol, Bridgewater, MA USA
关键词
Body image; Media influence; Male; Video gaming; Muscularity; Avatars; SELF-REPRESENTATION; EATING DISTURBANCE; GENDER-DIFFERENCES; DISSATISFACTION; MUSCULARITY; EXPOSURE; WEIGHT; ESTEEM;
D O I
10.1016/j.chb.2014.04.029
中图分类号
B84 [心理学];
学科分类号
04 ; 0402 ;
摘要
The perpetuation of unrealistic body ideals by popular media has been linked to negative body image and self-esteem; however, the influence of video games has remained largely unexamined despite their growing popularity as a media form, particularly among men. The purpose of this study was to investigate whether playing video games that emphasize an unrealistic male body ideal has a negative impact on body satisfaction. Participants played a highly realistic video game for 45 min and then completed questionnaires measuring muscularity concerns and body image. Men randomized to the experimental group played the game with a character of exaggerated muscularity, whereas those randomized to the control group played with a character of average build. Men in the muscular condition reported significantly lower body satisfaction than men in the control condition. Considering the wide-spread use of video games, as well as the increasing muscularity of the ideal male body in popular culture, this finding could have important implications for the psychological well-being of men who regularly play video games. Further research should assess whether this lowered body satisfaction is maintained and to determine if negative behavioral consequences emerge. (C) 2014 Elsevier Ltd. All rights reserved.
引用
收藏
页码:183 / 188
页数:6
相关论文
共 53 条
[1]  
Adams Gillian, 2005, Body Image, V2, P271, DOI 10.1016/j.bodyim.2005.05.004
[2]   The impact of media exposure on males' body image [J].
Agliata, D ;
Tantleff-Dunn, S .
JOURNAL OF SOCIAL AND CLINICAL PSYCHOLOGY, 2004, 23 (01) :7-22
[3]  
[Anonymous], SOCIETY AND THE ADOL
[4]  
Arbour Kelly P, 2006, Body Image, V3, P153, DOI 10.1016/j.bodyim.2006.03.004
[5]  
Baghurst T., 2009, INT J MENS HLTH, V8, P82, DOI [DOI 10.3149/JMH.0801.82, 10.3149/jmh.0801.82]
[6]  
Bailenson J., 2004, Encyclopedia of human-computer interaction, P62
[7]  
Baird A.L., 2006, N AM J PSYCHOL, V8, P115
[8]   Action figures and men [J].
Barlett, C ;
Harris, R ;
Smith, S ;
Bonds-Raacke, J .
SEX ROLES, 2005, 53 (11-12) :877-885
[9]   The impact of body emphasizing video games on body image concerns in men and women [J].
Barlett, Christopher P. ;
Harris, Richard J. .
SEX ROLES, 2008, 59 (7-8) :586-601
[10]   The skinny on body dissatisfaction: A longitudinal study of adolescent girls and boys [J].
Bearman, Sarah Kate ;
Presnell, Katherine ;
Martinez, Erin ;
Stice, Eric .
JOURNAL OF YOUTH AND ADOLESCENCE, 2006, 35 (02) :229-241