Agriscience Teachers' Implementation of Digital Game-based Learning in an Introductory Animal Science Course

被引:14
作者
Webb, Angela W. [1 ]
Bunch, J. C. [1 ]
Wallace, Maria F. G. [1 ]
机构
[1] Louisiana State Univ, Baton Rouge, LA 70803 USA
关键词
Digital game-based learning; Agriscience teachers; Animal science; Secondary classroom; Technology integration; TECHNOLOGY; EDUCATION; BELIEFS; VIDEO;
D O I
10.1007/s10956-015-9571-7
中图分类号
G40 [教育学];
学科分类号
040101 ; 120403 ;
摘要
In today's technological age, visions for technology integration in the classroom continue to be explored and examined. Digital game-based learning is one way to purposefully integrate technology while maintaining a focus on learning objectives. This case study sought to understand agriscience teachers' experiences implementing digital game-based learning in an introductory animal science course. From interviews with agriscience teachers on their experiences with the game, three themes emerged: (1) the constraints of inadequate and inappropriate technologies, and time to game implementation; (2) the shift in teacher and student roles necessitated by implementing the game; and (3) the inherent competitive nature of learning through the game. Based on these findings, we recommend that pre-service and in-service professional development opportunities be developed for teachers to learn how to implement digital game-based learning effectively. Additionally, with the potential for simulations that address cross-cutting concepts in the next generation science standards, digital game-based learning should be explored in various science teaching and learning contexts.
引用
收藏
页码:888 / 897
页数:10
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