An Analysis of Delay in Live 360° Video Streaming Systems

被引:5
|
作者
Yi, Jun [1 ]
Islam, Md Reazul [1 ]
Aggarwal, Shivang [2 ]
Koutsonikolas, Dimitrios [2 ]
Hu, Y. Charlie [3 ]
Yan, Zhisheng [1 ]
机构
[1] Georgia State Univ, Atlanta, GA 30303 USA
[2] Univ Buffalo SUNY, Buffalo, NY USA
[3] Purdue Univ, W Lafayette, IN 47907 USA
基金
美国国家科学基金会;
关键词
Live 360 degrees video streaming; prototype design; measurement study;
D O I
10.1145/3394171.3413539
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
While live 360 degrees video streaming provides an enriched viewing experience, it is challenging to guarantee the user experience against the negative effects introduced by start-up delay, event-to-eye delay, and low frame rate. It is therefore imperative to understand how different computing tasks of a live 360 degrees streaming system contribute to these three delay metrics. Although prior works have studied commercial live 360 degrees video streaming systems, none of them has dug into the end-to-end pipeline and explored how the task-level time consumption affects the user experience. In this paper, we conduct the first in-depth measurement study of task-level time consumption for five system components in live 360 degrees video streaming. We first identify the subtle relationship between the time consumption breakdown across the system pipeline and the three delay metrics. We then build a prototype Zeus to measure this relationship. Our findings indicate the importance of CPU-GPU transfer at the camera and the server initialization as well as the negligible effect of 360 degrees video stitching on the delay metrics. We finally validate that our results are representative of real world systems by comparing them with those obtained with a commercial system.
引用
收藏
页码:982 / 990
页数:9
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