Cyber Security Issues in Online Games

被引:2
|
作者
Zhao, Chen [1 ]
机构
[1] Wuhan Univ, Sch Comp Sci, Wuhan 430079, Hubei, Peoples R China
来源
ADVANCES IN MATERIALS, MACHINERY, ELECTRONICS II | 2018年 / 1955卷
关键词
Online games; cyber security; data encryption system; identification technology;
D O I
10.1063/1.5033679
中图分类号
O59 [应用物理学];
学科分类号
摘要
With the rapid development of the Internet, online gaming has become a way of entertainment for many young people in the modern era. However, in recent years, cyber security issues in online games have emerged in an endless stream, which have also caused great attention of many game operators. Common cyber security problems in the game include information disclosure and cyber-attacks. These problems will directly or indirectly cause economic losses to garners. Many gaming companies are enhancing the stability and security of their network or gaming systems in order to enhance the gaming user experience. This article has carried out the research of the cyber security issues in online games by introducing the background and some common cyber security threats, and by proposing the latent solution. Finally, it speculates the future research direction of the cyber security issues of online games in the hope of providing feasible solution and useful information for game operators.
引用
收藏
页数:5
相关论文
共 50 条
  • [1] Online Games and Security Issues
    Robles, Rosslin John
    Yeo, Sang-Soo
    Moon, Young-Deuk
    Park, Gilcheol
    Kim, Seoksoo
    FGCN: PROCEEDINGS OF THE 2008 SECOND INTERNATIONAL CONFERENCE ON FUTURE GENERATION COMMUNICATION AND NETWORKING, VOLS 1 AND 2, 2008, : 641 - +
  • [2] Security issues in massive online games
    Hu, Jiankun
    Zambetta, Fabio
    SECURITY AND COMMUNICATION NETWORKS, 2008, 1 (01) : 83 - 92
  • [3] Cyber Security Training A Survey of Serious Games in Cyber Security
    Tioh, Jin-Ning
    Mina, Mani
    Jacobson, Douglas W.
    2017 IEEE FRONTIERS IN EDUCATION CONFERENCE (FIE), 2017,
  • [4] Online Glossary of Cyber Security
    Burita, Ladislav
    PROCEEDINGS OF THE 18TH EUROPEAN CONFERENCE ON CYBER WARFARE AND SECURITY (ECCWS 2019), 2019, : 72 - 77
  • [5] Game Based Cyber Security Training: are Serious Games suitable for cyber security training?
    Hendrix, Maurice
    Al-Sherbaz, Ali
    Bloom, Victoria
    INTERNATIONAL JOURNAL OF SERIOUS GAMES, 2016, 3 (01): : 53 - 61
  • [6] Cyber Security Issues of Telecommunication Infrastructure
    Risteski, Aleksandar
    Bogdanoski, Mitko
    Stoilkovski, Marjan
    Jovanovic, Miroslav
    CYBER SECURITY AND RESILIENCY POLICY FRAMEWORK, 2014, 38 : 18 - 35
  • [7] Cyber security issues for protective relays
    Ward, Solveig
    O'Brien, Jim
    Beresh, Bob
    Benmouyal, Gabriel
    Holstein, Dennis
    Tengdin, John T.
    Fodero, Ken
    Simon, Mark
    Carden, Matt
    Yalla, Murty V. V. S.
    Tibbals, Tim
    Skendzic, Veselin
    Mix, Scott
    Young, Richard
    Sidhu, Tarlochan
    Klein, Stan
    Weiss, Joe
    Apostolov, Alex
    Bui, Dac-Phuoc
    Sciacca, Sam
    Preuss, Craig
    Hodder, Steven
    Seifert, Gary
    2007 IEEE POWER ENGINEERING SOCIETY GENERAL MEETING, VOLS 1-10, 2007, : 1491 - 1498
  • [8] A Renewed Approach to Serious Games for Cyber Security
    Le Compte, Alexis
    Watson, Tim
    Elizondo, David
    2015 7TH INTERNATIONAL CONFERENCE ON CYBER CONFLICT - ARCHITECTURES IN CYBERSPACE (CYCON), 2015, : 203 - 216
  • [9] Enhancing Cyber Security Awareness with Mobile Games
    Alotaibi, F.
    Furnell, S.
    Stengel, I.
    Papadaki, M.
    2017 12TH INTERNATIONAL CONFERENCE FOR INTERNET TECHNOLOGY AND SECURED TRANSACTIONS (ICITST), 2017, : 129 - 134
  • [10] The Impact of Cyber Security issues on Businesses and Governments A framework for implementing a Cyber Security Plan
    Iguer, Hajar
    Medromi, Hicham
    Sayouti, Adil
    Elhasnaoui, Soukaina
    Faris, Sophia
    2014 INTERNATIONAL CONFERENCE ON FUTURE INTERNET OF THINGS AND CLOUD (FICLOUD), 2014, : 316 - 321