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Central and Peripheral Cues to Difficulty in a Dynamic Task
被引:7
作者:
Vangsness, Lisa
[1
]
Young, Michael
[2
]
机构:
[1] Kansas State Univ, Manhattan, KS 66506 USA
[2] Kansas State Univ, Dept Psychol Sci, Manhattan, KS 66506 USA
关键词:
dynamic environments;
mathematical modeling;
task difficulty;
judgments of difficulty;
subjective workload;
PERFORMANCE;
MODEL;
TIME;
METACOGNITION;
JUDGMENTS;
UNAWARE;
EASE;
D O I:
10.1177/0018720818809877
中图分类号:
B84 [心理学];
C [社会科学总论];
Q98 [人类学];
学科分类号:
03 ;
0303 ;
030303 ;
04 ;
0402 ;
摘要:
Objective: We used this experiment to determine the degree to which cues to difficulty are used to make judgments of difficulty (JODs). Background: Traditional approaches involve seeking to standardize the information people used to evaluate subjective workload; however, it is likely that conscious and unconscious cues underlie peoples' JODs. Method: We designed a video game task that tested the degree to which time-on-task, performance-based feedback, and central cues to difficulty informed JODs. These relationships were modeled along five continuous dimensions of difficulty. Results: Central cues most strongly contributed to JODs; judgments were supplemented by peripheral cues (performance-based feedback and time-on-task) even though these cues were not always valid. In addition, participants became more likely to rate the task as "easier" over time. Conclusion: Although central cues are strong predictors of task difficulty, people confuse task difficulty (central cues), effort allocation and skill (performance-based feedback), and proxy cues to difficulty (time) when making JODs. Application: Identifying the functional relationships between cues to difficulty and JODs will provide valuable insight regarding the information that people use to evaluate tasks and to make decisions.
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页码:749 / 762
页数:14
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