Central and Peripheral Cues to Difficulty in a Dynamic Task

被引:7
|
作者
Vangsness, Lisa [1 ]
Young, Michael [2 ]
机构
[1] Kansas State Univ, Manhattan, KS 66506 USA
[2] Kansas State Univ, Dept Psychol Sci, Manhattan, KS 66506 USA
关键词
dynamic environments; mathematical modeling; task difficulty; judgments of difficulty; subjective workload; PERFORMANCE; MODEL; TIME; METACOGNITION; JUDGMENTS; UNAWARE; EASE;
D O I
10.1177/0018720818809877
中图分类号
B84 [心理学]; C [社会科学总论]; Q98 [人类学];
学科分类号
03 ; 0303 ; 030303 ; 04 ; 0402 ;
摘要
Objective: We used this experiment to determine the degree to which cues to difficulty are used to make judgments of difficulty (JODs). Background: Traditional approaches involve seeking to standardize the information people used to evaluate subjective workload; however, it is likely that conscious and unconscious cues underlie peoples' JODs. Method: We designed a video game task that tested the degree to which time-on-task, performance-based feedback, and central cues to difficulty informed JODs. These relationships were modeled along five continuous dimensions of difficulty. Results: Central cues most strongly contributed to JODs; judgments were supplemented by peripheral cues (performance-based feedback and time-on-task) even though these cues were not always valid. In addition, participants became more likely to rate the task as "easier" over time. Conclusion: Although central cues are strong predictors of task difficulty, people confuse task difficulty (central cues), effort allocation and skill (performance-based feedback), and proxy cues to difficulty (time) when making JODs. Application: Identifying the functional relationships between cues to difficulty and JODs will provide valuable insight regarding the information that people use to evaluate tasks and to make decisions.
引用
收藏
页码:749 / 762
页数:14
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