Computational military tactical planning system

被引:30
|
作者
Kewley, RH [1 ]
Embrechts, MJ
机构
[1] Rensselaer Polytech Inst, Dept Decis Sci & Engn Syst, Troy, NY 12181 USA
[2] Rensselaer Polytech Inst, Fac Informat Technol Program, Troy, NY 12181 USA
来源
IEEE TRANSACTIONS ON SYSTEMS MAN AND CYBERNETICS PART C-APPLICATIONS AND REVIEWS | 2002年 / 32卷 / 02期
关键词
fuzzy logic; genetic algorithms; multiobjective optimization; simulation;
D O I
10.1109/TSMCC.2002.801352
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
A computational system called fuzzy-genetic decision optimization combines two soft computing methods, genetic optimization and fuzzy ordinal preference, and a traditional hard computing method, stochastic system simulation, to tackle the difficult task of generating battle plans for military tactical forces. Planning for a tactical military battle is a complex, high-dimensional task which often bedevils experienced professionals. In fuzzy-genetic decision optimization, the military commander enters his battle outcome preferences into a user interface to generate a fuzzy ordinal preference model that scores his preference for any battle outcome. A genetic algorithm iteratively generates populations of battle plans for evaluation in a stochastic combat simulation. The fuzzy preference model converts the simulation results into a fitness value for each population member, allowing the genetic algorithm to generate the next population. Evolution continues until the system produces a final population of high-performance plans which achieve the commander's intent for the mission. Analysis of experimental results shows that co-evolution of friendly and enemy plans by competing genetic algorithms improves the performance of the planning system. If allowed to evolve long enough, the plans produced by automated algorithms had a significantly higher mean performance than those generated by experienced military experts.
引用
收藏
页码:161 / 171
页数:11
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