Dynamic game difficulty balancing in real time using Evolutionary Fuzzy Cognitive Maps

被引:14
作者
Fuentes Perez, Lizeth Joseline [1 ]
Romero Calla, Luciano Arnaldo [1 ]
Valente, Luis [1 ]
Montenegro, Anselmo Antunes [1 ]
Gonzalez Clua, Esteban Walter [1 ]
机构
[1] Univ Fed Fluminense, Inst Comp, Niteroi, RJ, Brazil
来源
2015 14TH BRAZILIAN SYMPOSIUM ON COMPUTER GAMES AND DIGITAL ENTERTAINMENT (SBGAMES) | 2016年
关键词
Real-time Strategy; Dynamic Game Difficulty Balancing; Evolutionary Fuzzy Cognitive Maps;
D O I
10.1109/SBGames.2015.17
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
Players may cease from playing a chosen game sooner than expected for many reasons. One of the most important is related to the way game designers and developers calibrate game challenge levels. In practice, players have different skill levels and may find usual predetermined difficult levels as too easy or too hard, becoming frustrated or bored. The result may be decreased motivation to keep on playing the game, which means reduced engagement. An approach to mitigate this issue is dynamic game difficulty balancing (DGB), which is a process that adjusts gameplay parameters in real-time according to the current player skill level. In this paper we propose a real-time solution to DGB using Evolutionary Fuzzy Cognitive Maps, for dynamically balancing a game difficulty, helping to provide a well balanced level of challenge to the player. Evolutionary Fuzzy Cognitive Maps are based on concepts that represent context game variables and are related by fuzzy and probabilistic causal relationships that can be updated in real time. We discuss several simulation experiments that use our solution in a runner type game to create more engaging and dynamic game experiences.
引用
收藏
页码:24 / 32
页数:9
相关论文
共 13 条
[1]  
Aguilar J., 2005, INT J COMPUTATIONAL, V3, P27
[2]  
Andreou A. S., 2003, EVOLUTIONARY FUZZY C
[3]  
Cai Y., 2008, FUZZ IEEE HONG KONG, P2320
[4]   Creating an Immersive Game World with Evolutionary Fuzzy Cognitive Maps [J].
Cai, Yundong ;
Miao, Chunyan ;
Tan, Ah-Hwee ;
Shen, Zhiqi ;
Li, Boyang .
IEEE COMPUTER GRAPHICS AND APPLICATIONS, 2010, 30 (02) :58-70
[5]  
De Medeiros R. Vasconcelos, 2014, COMP GAM DIG ENT SBG, P109
[6]   Application of evolutionary fuzzy cognitive maps to the long-term prediction of prostate cancer [J].
Froelich, Wojciech ;
Papageorgiou, Elpiniki I. ;
Samarinas, Michael ;
Skriapas, Konstantinos .
APPLIED SOFT COMPUTING, 2012, 12 (12) :3810-3817
[7]  
Hunicke R., 2005, ADV COMPUTER ENTERTA, P429
[8]  
Koulouriotis D. E., 2003, INT J COMPUTATIONAL, V1, P41
[9]  
Mateou N., 2006, INFORM COMMUNICATION, V1, P1663
[10]   Real-time challenge balance in an RTS game using rtNEAT [J].
Olesen, Jacob Kaae ;
Yannakakis, Georgios N. ;
Hallam, John .
2008 IEEE SYMPOSIUM ON COMPUTATIONAL INTELLIGENCE AND GAMES, 2008, :87-+