A spring model for whole-hand virtual grasping

被引:58
作者
Borst, CW [1 ]
Indugula, AP [1 ]
机构
[1] Univ SW Louisiana, Ctr Adv Comp Studies, Lafayette, LA 70504 USA
来源
PRESENCE-VIRTUAL AND AUGMENTED REALITY | 2006年 / 15卷 / 01期
关键词
D O I
10.1162/pres.2006.15.1.47
中图分类号
TP3 [计算技术、计算机技术];
学科分类号
0812 ;
摘要
We present a physically-based approach to grasping and manipulation of virtual objects that produces visually realistic results, addresses the problem of visual interpenetration of hand and object models, and performs force rendering for force-feedback gloves, in a single framework. Our approach couples a simulation-controlled articulated hand model to tracked hand configuration using a system of linear and torsional virtual spring-dampers. We discuss an implementation of our approach that uses a widely available simulation tool for collision detection and response. We pictorially illustrate the resulting behavior of the virtual hand model and of grasped objects, discuss user behavior and difficulties encountered, and show that the simulation rate is sufficient for control of current force-feedback glove designs. We also present a prototype system for natural whole-hand interactions in a desktop-sized workspace.
引用
收藏
页码:47 / 61
页数:15
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