Learning cultural heritage by serious games

被引:363
作者
Mortara, Michela [1 ]
Catalano, Chiara Eva [1 ]
Bellotti, Francesco [2 ]
Fiucci, Giusy [3 ]
Houry-Panchetti, Minica [4 ]
Petridis, Panagiotis [5 ]
机构
[1] CNR IMATI GE, I-16149 Genoa, Italy
[2] Univ Genoa, ELIOS Lab DITEN, I-16149 Genoa, Italy
[3] ORT France, F-75116 Paris, France
[4] Univ Toulouse 3, IRIT Lab, F-31062 Toulouse 9, France
[5] Coventry Univ, Serious Games Inst, Coventry, W Midlands, England
关键词
Serious games; Digital humanities and heritage; Game-based learning;
D O I
10.1016/j.culher.2013.04.004
中图分类号
K85 [文物考古];
学科分类号
0601 ;
摘要
Immersive technologies such as virtual environments and augmented reality have a clear potential to support the experiencing of cultural heritage by the large public, complementing the current tools and practices based on tangible goods such as museums, exhibitions, books and visual content. Serious games - videogames designed for educational objectives - appear as a new tool to learn cultural content in an engaging way. In this paper, we will provide an extensive portrait of the current proposition of serious games in the cultural sector, highlighting the educational objectives of games in this domain and analysing the complex relations between genre, context of use, technological solutions and learning effectiveness. We finally identify and discuss the most significant challenges in the design and adoption of educational games in cultural heritage. (C) 2013 Elsevier Masson SAS. All rights reserved.
引用
收藏
页码:318 / 325
页数:8
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