Escape education: A systematic review on escape rooms in education

被引:189
作者
Veldkamp, Alice [1 ]
van de Grint, Liesbeth [2 ]
Knippels, Marie-Christine P. J. [1 ]
van Joolingen, Wouter R. [1 ]
机构
[1] Univ Utrecht, Freudenthal Inst, Princetonpl 5, NL-3584 CC Utrecht, Netherlands
[2] Univ Utrecht, Fac Social & Behav Sci, Heidelberglaan 1, NL-3508 TC Utrecht, Netherlands
关键词
GAME; FRAMEWORK; STUDENTS; DESIGN; LAB;
D O I
10.1016/j.edurev.2020.100364
中图分类号
G40 [教育学];
学科分类号
040101 ; 120403 ;
摘要
The global increase in recreational escape rooms has inspired teachers around the world to implement escape rooms in educational settings. As escape rooms are increasingly popular in education, there is a need to evaluate their use, and a need for guidelines to develop and implement escape rooms in the classroom. This systematic review synthesizes current practices and experiences, focussing on important educational and game design aspects. Subsequently, relations between the game design aspects and the educational aspects are studied. Finally, student outcomes are related to the intended goals. Educators in different disciplines appear to have different motives for using the game's time constraints and teamwork. These educators make different choices for related game aspects such as the structuring of the puzzles. Unlike recreational escape rooms, in educational escape rooms players need to reach the game goal by achieving the educational goals. More alignment in game mechanics and pedagogical approaches is recommended. There is a discrepancy in perceived and actual learning of content knowledge in recreational escape rooms. Recommendations in the article for developing and implementing escape rooms in education will help educators in creating these new learning environments, and eventually help students to foster knowledge and skills more effectively.
引用
收藏
页数:17
相关论文
共 69 条
[1]   Does Practical Work Really Work? A study of the effectiveness of practical work as a teaching and learning method in school science [J].
Abrahams, Ian ;
Millar, Robin .
INTERNATIONAL JOURNAL OF SCIENCE EDUCATION, 2008, 30 (14) :1945-1969
[2]   Can You Escape? Creating an Escape Room to Facilitate Active Learning [J].
Adams, Vickie ;
Burger, Stephanie ;
Crawford, Kaile ;
Setter, Robyn .
JOURNAL FOR NURSES IN PROFESSIONAL DEVELOPMENT, 2018, 34 (02) :E1-E5
[3]   The "I's" Have It: A Framework for Serious Educational Game Design [J].
Annetta, Leonard A. .
REVIEW OF GENERAL PSYCHOLOGY, 2010, 14 (02) :105-112
[4]  
[Anonymous], 2012, Synthesizing Qualitative Research: Choosing the Right Approach
[5]  
Boeije H., 2010, Analysis in qualitative research
[6]  
Borrego Carlos., 2017, Journal of Technology and Science Education, V7, P162, DOI DOI 10.3926/JOTSE.247
[7]  
Boysen-Osborn M., 2018, Journal of Education Teaching in Emergency Medicine, V3, P1, DOI DOI 10.21980/J8NW58
[8]   An Escape Room as a Simulation Teaching Strategy [J].
Brown, Neysa ;
Darby, Wendy ;
Coronel, Helen .
CLINICAL SIMULATION IN NURSING, 2019, 30 :1-6
[9]   Exploratory implementation of a blended format escape room in a large enrollment pharmacy management class [J].
Cain, Jeff .
CURRENTS IN PHARMACY TEACHING AND LEARNING, 2019, 11 (01) :44-50
[10]  
Carrión SC, 2018, EDULEARN PROC, P4149