A CASE STUDY: INTEGRATING A GAME APPLICATION-DRIVEN APPROACH AND SOCIAL COLLABORATIONS INTO SOFTWARE ENGINEERING EDUCATION

被引:0
作者
Xu, Weifeng [1 ]
Frezza, Stephen [1 ]
机构
[1] Gannon Univ, Dept Comp & Informat Sci, 109 Univ Sq, Erie, PA 16501 USA
来源
ICEIS 2011: PROCEEDINGS OF THE 13TH INTERNATIONAL CONFERENCE ON ENTERPRISE INFORMATION SYSTEMS, VOL 4 | 2011年
关键词
e-Learning; Software Engineering; Undergraduate Education; Game Development; Social Collaboration; Curriculum Design; Case Study;
D O I
暂无
中图分类号
TP [自动化技术、计算机技术];
学科分类号
0812 ;
摘要
Teaching software engineering to undergraduate students is a challenge task. Students are expected to understand both technical and social aspects of software engineering. This paper presents a complete case study of a hybrid approach that systematically combines a game application-driven approach and social collaborations into the software engineering curriculum at the undergraduate level. The case study consists of 1) proposing a new curriculum design process, 2) identifying a set of software engineering principles, practices, and online collaborative learning tools by following the design process, 3) proposing a semester long game project, 4) integrating the principles, practices, and the collaborative learning tools into the game development process and 5) delivering the principles, practices, and tools to students during the game devolvement. The results of the case study, including analysis of the related project documentation and students' feedback indicate that adopting the games app-driven approach motivate students to learn in teams, help transferring knowledge effectively between instructors and students and facilitate achieving the student learning objectives.
引用
收藏
页码:23 / 32
页数:10
相关论文
共 17 条
[1]  
[Anonymous], 1956, HDB 1 COGNITIVE DOMA
[2]  
[Anonymous], 2008, J ED RES COMP
[3]  
[Anonymous], 2008, Proceedings of the 16th ACM SIGSOFT International Symposium on Foundations of software engineering, DOI [10.1145/1453101.1453106, DOI 10.1145/1453101.1453106]
[4]   An experimental card game for teaching software engineering processes [J].
Baker, A ;
Navarro, EO ;
van der Hock, A .
JOURNAL OF SYSTEMS AND SOFTWARE, 2005, 75 (1-2) :3-16
[5]  
BEANE J, 1991, EDUC LEADERSHIP, V49, P9
[6]  
Cagiltay NE, 2007, BRIT J EDUC TECHNOL, V38, P405, DOI 10.1111/j.1467-8535.2007.10705.x
[7]  
Claypool K., 2005, SIGCSE Bulletin, V37, P123, DOI 10.1145/1151954.1067482
[8]  
Dick W., 2000, The systematic design of instruction, V5th
[9]  
Linhoff J, 2008, ITICSE '08: PROCEEDINGS OF THE 13TH ANNUAL CONFERENCE ON INNOVATION AND TECHNOLOGY IN COMPUTER SCIENCE EDUCATION, P250
[10]  
Mak F., 2006, P INT C ENG ED 2006