3D Displays

被引:52
作者
Banks, Martin S. [1 ]
Hoffman, David M. [2 ]
Kim, Joohwan [3 ]
Wetzstein, Gordon [4 ]
机构
[1] Univ Calif Berkeley, Berkeley, CA 94720 USA
[2] Samsung, San Jose, CA 95134 USA
[3] Nvidia, Santa Clara, CA 95051 USA
[4] Stanford Univ, Stanford, CA 94305 USA
来源
ANNUAL REVIEW OF VISION SCIENCE, VOL 2 | 2016年 / 2卷
关键词
display; stereo vision; visual acuity; visual resolution; depth perception; motion perception; eye movements; accommodation; light field; STEREOSCOPIC; 3D; VISUAL FATIGUE; LIGHT-FIELD; DEPTH-PERCEPTION; IMAGE QUALITY; VERGENCE-ACCOMMODATION; PERCEIVED DEPTH; 3-DIMENSIONAL DISPLAY; BINOCULAR SUMMATION; VOLUMETRIC DISPLAY;
D O I
10.1146/annurev-vision-082114-035800
中图分类号
Q189 [神经科学];
学科分类号
071006 ;
摘要
Creating realistic three-dimensional (3D) experiences has been a very active area of research and development, and this article describes progress and what remains to be solved. A very active area of technical development has been to build displays that create the correct relationship between viewing parameters and triangulation depth cues: stereo, motion, and focus. Several disciplines are involved in the design, construction, evaluation, and use of 3D displays, but an understanding of human vision is crucial to this enterprise because in the end, the goal is to provide the desired perceptual experience for the viewer. In this article, we review research and development concerning displays that create 3D experiences. And we highlight areas in which further research and development is needed.
引用
收藏
页码:397 / 435
页数:39
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