The Effect of Stereo Display Deficiencies on Virtual Hand Pointing

被引:71
作者
Machuca, Mayra Donaji Barrera [1 ]
Stuerzlinger, Wolfgang [1 ]
机构
[1] Simon Fraser Univ, Sch Interact Arts Technol, Vancouver, BC, Canada
来源
CHI 2019: PROCEEDINGS OF THE 2019 CHI CONFERENCE ON HUMAN FACTORS IN COMPUTING SYSTEMS | 2019年
基金
加拿大自然科学与工程研究理事会;
关键词
3D Pointing; Cursor; Selection; Fitt's law; FITTS LAW; INFORMATION CAPACITY; PERFORMANCE; MOVEMENTS; ACCOMMODATION; COORDINATION; PERCEPTION; DISPARITY; CHILDREN; MOTION;
D O I
10.1145/3290605.3300437
中图分类号
TP3 [计算技术、计算机技术];
学科分类号
0812 ;
摘要
The limitations of stereo display systems affect depth perception, e.g., due to the vergence-accommodation conflict or diplopia. We performed three studies to understand how stereo display deficiencies impact 3D pointing for targets in front of a screen and close to the user, i.e., in peripersonal space. Our first two experiments compare movements with and without a change in visual depth for virtual respectively physical targets. Results indicate that selecting targets along the depth axis is slower and has less throughput for virtual targets, while physical pointing demonstrates the opposite result. We then propose a new 3D extension for Fitts' law that models the effect of stereo display deficiencies. Next, our third experiment verifies the model and measures more broadly how the change in visual depth between targets affects pointing performance in peripersonal space and confirms significant effects on time and throughput. Finally, we discuss implications for 3D user interface design.
引用
收藏
页数:14
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