Constructing and Rendering of Multiresolution Representation for Massive Meshes Based on Surface Partition

被引:0
|
作者
Zhang, Yaping [1 ]
Chen, Xu [2 ]
Wang, Yunqiong [1 ]
机构
[1] Yunnan Normal Univ, Fac Comp Sci & Informat Technol, Kunming, Yunnan, Peoples R China
[2] Southwest Forestry Univ, Dept Comp & Informat Sci, Kunming, Yunnan, Peoples R China
来源
2011 INTERNATIONAL CONFERENCE ON INTELLIGENT COMPUTATION AND INDUSTRIAL APPLICATION (ICIA2011), VOL II | 2011年
关键词
massive meshes; multiresolution representation; surface partition; GPU;
D O I
暂无
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
Multiresolution technique is one of the most efficient approaches to improve the rendering performance, but its design and implementation for massive meshes are still very difficult. This paper researched and realized constructing and rendering of multiresolution representation for massive meshes base on surface partition, which could support vertex-level mesh refinement and provide the best rendering results. This algorithm used two-tier hierarchy. One is cluster hierarchy of progressive meshes for coarse-grained selective refinement. The other is vertex hierarchy which built with progressive mesh in the cluster node to provide fine-grained local refinement. In order to promote the speed of local refinement, this paper used GPU to perform parallel view-dependent refinement for vertex hierarchy, which greatly reduced the load of CPU and enable it to prefetch data to hide I/O latency effectively.
引用
收藏
页码:307 / 310
页数:4
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