Investigating Perceived Slope Gradient in Virtual Environment with Visuo-Haptic Interaction

被引:3
作者
Ishikawa, Ryuta [1 ]
Inoue, Akifumi [2 ]
Hoshi, Tohru [2 ]
机构
[1] Tokyo Univ Technol, Grad Sch Bion Comp & Media Sci, Tokyo, Japan
[2] Tokyo Univ Technol, Sch Comp Sci, Tokyo, Japan
来源
PROCEEDINGS OF THE 30TH AUSTRALIAN COMPUTER-HUMAN INTERACTION CONFERENCE (OZCHI 2018) | 2018年
关键词
Virtual slope; foot-haptics; visuo-haptic interaction; virtual reality;
D O I
10.1145/3292147.3292234
中图分类号
TP3 [计算技术、计算机技术];
学科分类号
0812 ;
摘要
Virtual reality games with head-mounted display shows players rough terrain, such as slopes and steps, in the virtual world. The players in the real world, however, have to take walking action on a flat floor. The gap can be considered to reduce the immersion of the players. The objective of this study is to improve the reality of a virtual reality application in which the user walks up a slope. In this paper, we describe the hypotheses about cross-modal interaction between visual and haptic stimuli. We also describes the prototype system that can change the visual angle of the slope in virtual environment and the haptic angle of the slope in real environment. We conducted a demonstrative experiment at a symposium with this prototype. Although we could not obtain enough data to verify the hypotheses, we confirmed some important findings to improve the usability of the prototype system.
引用
收藏
页码:559 / 562
页数:4
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