In this research, we make a survey of the educational needs and the best methods that teachers can use in "visual education" to transmit knowledge related to visual art and interact with other subjects, converging into a better understanding of programmatic themes in basic education. The methodology is based on the content inherent to visual art, related to technology and when possible associates with other subjects that may be connected like science or language subjects. The students 'work belongs to a universe between 13 and 14 years old. The technologies applied began by making a video which shows the use of the platform PLE (personal learning environments) and the use of multiple programs simultaneously. The video recorded the activities performed by the individual classroom. The platform works as a connector between the student and the teacher, the school and the outside environment. The three features that allow this type of PLE consists in exploiting the Web as communication with the outside, through the exhibition of various works done by other students or links to relevant pages directed to the content of the age group in question. The use of programs is associated with this platform enabled extensive range educational activities and a database of affected groups in question and finally the feature information repository of documents internal or external to the group in question and all the professionals who are involved with the students, including their guardians too. The various multifunction that PLE offers, includes the possibility of increasing knowledge assertively without too much students, promotes the work in the classroom, stimulates their self-esteem, and helps them knowing the work done, gives them evaluation in various contexts, obtaining an analysis of its impact both teaching practice and student. We seek in this investigation to assess whether the creation of a new methodology, combined with rigor and new technology provides a competitive advantage to teachers in their daily work, students' lessons become more efficient, time is more profitable and contributes to the growth of academic success, as well as creating more pleasant lessons, where teacher and student are in tune creating a wellness area. The platform we use was associated to google, through a private account that electronic enabled conducting logistics to the above described and enabled parallel evaluation of all our work. The observation was made individually in the classroom with a reliable and representative sample based on a population of 350 pupils and a sampling error of 5%. This investigation was always based on the curriculum guidelines, as well as the syllabus for the course. The purpose of this analysis focused on three aspects, namely: strengthening professional skills, improving teaching practices, building materials and didactic workspaces where the welfare is improved for instructors, actors / students. In this study the update of scientific and technological knowledge was a search for permanent interconnection of the above areas.