Enter the Serious E-scape Room: A Cost-Effective Serious Game Model for Deep and Meaningful E-learning

被引:25
作者
Mystakidis, Stylianos [1 ,2 ]
Cachafeiro, Enrique [3 ]
Hatzilygeroudis, Ioannis [4 ]
机构
[1] Univ Jyvaskyla, Fac Informat Technol, Jyvaskyla, Finland
[2] Univ Patras, Fac Informat Technol, Patras, Greece
[3] Duke Hlth, OESO, Durham, NC USA
[4] Univ Patras, Dept Comp Engn & Informat, Patras, Greece
来源
2019 10TH INTERNATIONAL CONFERENCE ON INFORMATION, INTELLIGENCE, SYSTEMS AND APPLICATIONS (IISA) | 2019年
关键词
escape room; virtual reality; serious games; deep and meaningful learning; biology; VIRTUAL-REALITY; ESCAPE ROOM; CURRICULUM; STUDENTS; SCIENCE;
D O I
10.1109/iisa.2019.8900673
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
Escape rooms are a phenomenon that has taken the world by storm in the last decade. Simultaneously Virtual Reality is a promising technology for innovation in education, training and e-learning. Combining these two concepts, this paper outlines a new model for designing serious games in virtual reality environments for high quality, deep and meaningful learning, the Serious E-scape Room. It describes the theoretical grounding, general guidelines and principles of the model. It also presents the case study "Room of Keys", a serious virtual escape room for biology concepts. To test the assumptions of the model, researchers conducted a mixed research study with 148 students in a US high school. Pre-post test results recorded a 13.8% performance increase and high overall satisfaction. The game has been received enthusiastically by students, it increased their motivation and helped them build a deeper understanding of the learned concepts.
引用
收藏
页码:234 / 239
页数:6
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