Three-dimension Fountain Simulation Based on GPU and Particle System

被引:2
|
作者
Liang Zhijian [1 ]
Zhou Haiying [1 ]
机构
[1] N Univ China, Sch Elect & Comp Sci & Technol, Taiyuan 030051, Peoples R China
来源
2009 INTERNATIONAL FORUM ON INFORMATION TECHNOLOGY AND APPLICATIONS, VOL 2, PROCEEDINGS | 2009年
关键词
GPU; Particle System; Three-dimension Fountain Simulation;
D O I
10.1109/IFITA.2009.250
中图分类号
TP [自动化技术、计算机技术];
学科分类号
0812 ;
摘要
Particle system is an efficient approach to simulate fountain effect. Presently, a few of existent approaches are with the problems, such as complex and time-consuming in their algorithms, not vivid in their effects. This paper, presents a simulation approach based on particle system to the three-dimension fountain and realizes it on GPU. The basic idea is that, under the basis of physical dynamics principle, analyze the fountain movement, make up the model of fountain particle system and then realize the three-dimension effect of fountain. First of all, the basic principles of particle system was introduced Secondly the model of fountain particle system were described,including particles generation, the movement of particles and Disappear of Particles, then the Fountain System was implemented The experiment shows that the effect is vivid and the simulation is fast in computer.
引用
收藏
页码:37 / 39
页数:3
相关论文
共 50 条
  • [41] Collision Detection for Fountain Model Based on Partical System
    Jin Hanjun
    Liu Xiaoya
    Liu Xiaoyu
    ICCSIT 2010 - 3RD IEEE INTERNATIONAL CONFERENCE ON COMPUTER SCIENCE AND INFORMATION TECHNOLOGY, VOL 2, 2010, : 502 - 505
  • [42] Development of parallel explicit finite element sheet forming simulation system based on GPU architecture
    Cai, Yong
    Li, Guangyao
    Wang, Hu
    Zheng, Gang
    Lin, Sen
    ADVANCES IN ENGINEERING SOFTWARE, 2012, 45 (01) : 370 - 379
  • [43] MODELING AND SIMULATION OF 3D FIREWORKS BASED ON PARTICLE SYSTEM
    Zuo Ming-Min
    Bai Bao-Gang
    4TH INTERNATIONAL CONFERENCE ON ADVANCED COMPUTER THEORY AND ENGINEERING ( ICACTE 2011), 2011, : 163 - 166
  • [44] Simulation of the 3D Garment Based on the Dynamic Particle System
    Li, Qingfu
    PROCEEDINGS OF THE 2015 INTERNATIONAL CONFERENCE ON INDUSTRIAL TECHNOLOGY AND MANAGEMENT SCIENCE (ITMS 2015), 2015, 34 : 1289 - 1291
  • [45] A Fast Monte Carlo GPU Based Algorithm for Particle Breakage
    Devi, Jherna
    Kruis, F. Einar
    2017 4TH INTERNATIONAL CONFERENCE ON CONTROL, DECISION AND INFORMATION TECHNOLOGIES (CODIT), 2017, : 784 - 789
  • [46] Research on Flame Simulation Based on Improved Particle System and the Texture Mapping
    Ni, Jian
    Liu, Hongxia
    FRONTIERS OF MANUFACTURING AND DESIGN SCIENCE, PTS 1-4, 2011, 44-47 : 3601 - 3605
  • [47] GPU accelerated voxel-based machining simulation
    Schnoes, Florian
    Hartmann, Dirk
    Obst, Birgit
    Glashagen, Glenn
    INTERNATIONAL JOURNAL OF ADVANCED MANUFACTURING TECHNOLOGY, 2021, 115 (1-2) : 275 - 289
  • [48] GPU-Based Evaluation to Accelerate Particle Swarm Algorithm
    Cardenas-Montes, Miguel
    Vega-Rodriguez, Miguel A.
    Jose Rodriguez-Vazquez, Juan
    Gomez-Iglesias, Antonio
    COMPUTER AIDED SYSTEMS THEORY - EUROCAST 2011, PT I, 2012, 6927 : 272 - 279
  • [49] Real-Times Snowfall Simulation Based on Particle System and Pulverization
    Lv, Hongyan
    Liu, Fang
    MECHATRONICS, ROBOTICS AND AUTOMATION, PTS 1-3, 2013, 373-375 : 1168 - 1171
  • [50] A parallel particle swarm optimization algorithm based on GPU/CUDA
    Zhuo, Yanhong
    Zhang, Tao
    Du, Feng
    Liu, Ruilin
    APPLIED SOFT COMPUTING, 2023, 144