Virtual reality-based balance training system augmented with operant conditioning paradigm

被引:15
作者
Kumar, Deepesh [1 ,2 ]
Sinha, Nirvik [3 ]
Dutta, Anirban [4 ]
Lahiri, Uttama [1 ]
机构
[1] Indian Inst Technol Gandhinagar, Gandhinagar, India
[2] Natl Univ Singapore, N 1 Inst Hlth, 28 Med Dr, Singapore 117456, Singapore
[3] Indian Inst Technol Kharagpur, Kharagpur, W Bengal, India
[4] SUNY Buffalo, Buffalo, NY USA
关键词
Balance rehabilitation; Center of pressure; Operant conditioning; Stroke; Virtual reality; Wii Balance Board; STROKE PATIENTS; PARETIC LEG; UPPER-LIMB; MOTOR; DYSFUNCTION; PRESSURE; MONKEYS; PATTERN; FALLS;
D O I
10.1186/s12938-019-0709-3
中图分类号
R318 [生物医学工程];
学科分类号
0831 ;
摘要
Background Stroke-related sensory and motor deficits often steal away the independent mobility and balance from stroke survivors. Often, this compels the stroke survivors to rely heavily on their non-paretic leg during weight shifting to execute activities of daily living (ADL), with reduced usage of the paretic leg. Increased reliance on non-paretic leg often leads to learned nonuse of the paretic leg. Therefore, it is necessary to measure the contribution of individual legs toward one's overall balance. In turn, techniques can be developed to condition the usage of both the legs during one's balance training, thereby encouraging the hemiplegic patients for increased use of their paretic leg. The aim of this study is to (1) develop a virtual reality (VR)-based balance training platform that can estimate the contribution of each leg during VR-based weight-shifting tasks in an individualized manner and (2) understand the implication of operant conditioning paradigm during balance training on the overall balance of hemiplegic stroke patients. Result Twenty-nine hemiplegic patients participated in a single session of VR-based balance training. The participants maneuvered virtual objects in the virtual environment using two Wii Balance Boards that measured displacement in the center of pressure (CoP) due to each leg when one performed weight-shifting tasks. For operant conditioning, the weight distribution across both the legs was conditioned (during normal trial) to reward participants for increased usage of the paretic leg during the weight-shifting task. The participants were offered multiple levels of normal trials with intermediate catch trial (with equal weight distribution between both legs) in an individualized manner. The effect of operant conditioning during the normal trials was measured in the following catch trials. The participants showed significantly improved performance in the final catch trial compared to their initial catch trial task. Also, the enhancement in CoP displacement of the paretic leg was significant in the final catch trial compared to the initial catch trial. Conclusion The developed system was able to encourage participants for improved usage of their paretic leg during weight-shifting tasks. Such an approach has the potential to address the issue of learned nonuse of the paretic leg in stroke patients.
引用
收藏
页数:23
相关论文
共 50 条
  • [31] Real-time simulation for a virtual reality-based MIG welding training system
    Chambers, Terrence L.
    Aglawe, Amit
    Reiners, Dirk
    White, Steven
    Borst, Christoph W.
    Prachyabrued, Mores
    Bajpayee, Abhishek
    VIRTUAL REALITY, 2012, 16 (01) : 45 - 55
  • [32] Development of Virtual Reality-based Gait Training System Simulating Personal Home Environment
    Nagashima, Yuya
    Ito, Daigo
    Ogura, Ryo
    Tominaga, Takanori
    Ono, Yumie
    2021 43RD ANNUAL INTERNATIONAL CONFERENCE OF THE IEEE ENGINEERING IN MEDICINE & BIOLOGY SOCIETY (EMBC), 2021, : 5764 - 5767
  • [33] An Indigenous Virtual Reality-Based Simulator—a Tool in Surgical Training
    Ajay Raghunath Aspari
    Vibha Ramesh
    Krishnaswamy Lakshman
    Indian Journal of Surgery, 2021, 83 : 176 - 182
  • [34] Design and development of a personalized virtual reality-based training system for vascular intervention surgery
    Li, Pan
    Xu, Boxuan
    Zhang, Xinxin
    Fang, Delei
    Zhang, Junxia
    COMPUTER METHODS AND PROGRAMS IN BIOMEDICINE, 2024, 249
  • [35] On the effectiveness of virtual reality-based training for surgical robot setup
    Mehrfard, Arian
    Fotouhi, Javad
    Forster, Tess
    Taylor, Giacomo
    Fer, Danyal
    Nagle, Deborah
    Armand, Mehran
    Navab, Nassir
    Fuerst, Bernhard
    COMPUTER METHODS IN BIOMECHANICS AND BIOMEDICAL ENGINEERING-IMAGING AND VISUALIZATION, 2021, 9 (03) : 243 - 252
  • [36] An Overview of Ontologies in Virtual Reality-Based Training for Healthcare Domain
    Mohamad, Ummul Hanan
    Ahmad, Mohammad Nazir
    Benferdia, Youcef
    Shapi'i, Azrulhizam
    Bajuri, Mohd Yazid
    FRONTIERS IN MEDICINE, 2021, 8
  • [37] Virtual Reality-Based Surgical Simulation Training Usability Heuristics
    Almohaimeed, Nada
    Fazal-e-Amin
    Al-Wabil, Areej
    JOURNAL OF MEDICAL IMAGING AND HEALTH INFORMATICS, 2017, 7 (06) : 1338 - 1345
  • [38] VIRTUAL REALITY-BASED TRAINING SYSTEM FOR COMPLEX ENGINEERING PROCESSES ON THE EXAMPLE OF A FRACTIONATING COLUMN
    Mencke, N.
    Vondran, M.
    Vorhauer, N.
    Tsotsas, E.
    EDULEARN18: 10TH INTERNATIONAL CONFERENCE ON EDUCATION AND NEW LEARNING TECHNOLOGIES, 2018, : 5634 - 5643
  • [39] A Social Virtual Reality-Based Application for the Physical and Cognitive Training of the Elderly at Home
    Arlati, Sara
    Colombo, Vera
    Spoladore, Daniele
    Greci, Luca
    Pedroli, Elisa
    Serino, Silvia
    Cipresso, Pietro
    Goulene, Karine
    Stramba-Badiale, Marco
    Riva, Giuseppe
    Gaggioli, Andrea
    Ferrigno, Giancarlo
    Sacco, Marco
    SENSORS, 2019, 19 (02)
  • [40] Real-time simulation for a virtual reality-based MIG welding training system
    Terrence L. Chambers
    Amit Aglawe
    Dirk Reiners
    Steven White
    Christoph W. Borst
    Mores Prachyabrued
    Abhishek Bajpayee
    Virtual Reality, 2012, 16 : 45 - 55