A Kinect Game in the VirtualSign Project: Training and Learning with Gestures

被引:0
|
作者
Escudeiro, Paula [1 ]
Escudeiro, Nuno [1 ]
Reis, Rosa [1 ]
Baltazar, Ana Bela [1 ]
Rodrigues, Pedro [1 ]
Lopes, Jorge [1 ]
Norberto, Marcelo [1 ]
Barbosa, Maciel [2 ]
Bidarra, Jose [3 ]
机构
[1] Engn Inst Oporto, Oporto, Portugal
[2] Univ Porto, Fac Engn, Oporto, Portugal
[3] Open Univ, Univ Aberta, CIAC, Lisbon, Portugal
来源
7TH INTERNATIONAL CONFERENCE ON DIGITAL ARTS (ARTECH 2015) | 2015年
关键词
Kinect game; game development; educational content; educational game; Portuguese Sign Language;
D O I
暂无
中图分类号
TP39 [计算机的应用];
学科分类号
081203 ; 0835 ;
摘要
This paper presents the development of a game aimed at making the process of learning sign language enjoyable and interactive, using the VirtualSign Translator. In this game the player controls a character that interacts with various objects and non-player characters with the aim of collecting several gestures from the Portuguese Sign Language. Through the connection with VirtualSign Translator the data gloves and Kinect support this interaction and the character can then represent the gestures. This allows for the user to visualize and learn or train the various existing configurations of gestures. To improve the interactivity and to make the game more interesting and motivating, several checkpoints were placed along game levels. This provides the players with a chance to test the knowledge they have acquired so far on the checkpoints, after performing the signs using Kinect. A High Scores system was also created, as well as a History option, to ensure that the game is a continuous and motivating learning process.
引用
收藏
页码:209 / 213
页数:5
相关论文
共 50 条
  • [1] Virtualsign Translator as a Base for a Serious Game.
    Escudeiro, Paula
    Escudeiro, Nuno
    Norberto, Marcelo
    Lopes, Jorge
    THIRD INTERNATIONAL CONFERENCE ON TECHNOLOGICAL ECOSYSTEMS FOR ENHANCING MULTICULTURALITY, PROCEEDINGS TEEM'15, 2015, : 251 - 255
  • [2] Learning Recycling from Playing a Kinect Game
    Ibanez, Jose de Jesus Luis Gonzalez
    Wang, Alf Inge
    INTERNATIONAL JOURNAL OF GAME-BASED LEARNING, 2015, 5 (03) : 25 - 44
  • [3] GAME DESIGN AND THE GAMIFICATION OF CONTENT: ASSESSING A PROJECT FOR LEARNING SIGN LANGUAGE
    Bidarra, Jose
    Escudeiro, Paula
    Escudeiro, Nuno
    Reis, Rosa
    Baltazar, Ana Bela
    Rodrigues, Pedro
    Lopes, Jorge
    Norberto, Marcelo
    Barbosa, Maciel
    EDULEARN15: 7TH INTERNATIONAL CONFERENCE ON EDUCATION AND NEW LEARNING TECHNOLOGIES, 2015, : 1721 - 1727
  • [4] Design and Implementation of a serious game based on Kinect
    Liu Qingtang
    WangYang
    Wu Linjing
    Huangjingxiu
    WuPeng
    2015 INTERNATIONAL CONFERENCE OF EDUCATIONAL INNOVATION THROUGH TECHNOLOGY - EITT 2015, 2015, : 13 - 18
  • [5] ProDecAdmin: A Game Scenario Design Tool for Software Project Management Training
    Calderon, Alejandro
    Ruiz, Mercedes
    O'Connor, Rory V.
    SYSTEMS, SOFTWARE AND SERVICES PROCESS IMPROVEMENT (EUROSPI 2017), 2017, 748 : 241 - 248
  • [6] Ball Point Game: Playing or Learning Agile Project Management?
    Fioravanti, Maria Lydia
    Avellar, Gustavo M. N.
    Romeiro, Bruna Oliveira
    Rezende, Bruna Goncalves
    Barbosa, Ellen Francine
    Moreno, Ana M.
    IEEE ACCESS, 2025, 13 : 135 - 148
  • [7] Balancing enjoyment and learning in teaching software project management with game-based learning
    Wang, Alf Inge
    Knutsen, Vegard Aas
    Askestad, Eivind
    COMPUTERS AND EDUCATION OPEN, 2024, 7
  • [8] A Study on the Effectiveness of Task Manager Board Game as a Training Tool in Managing Project
    Yusof, Shahrul Azmi Mohd
    Radzi, Shanizan Herman Md
    Din, Sharifah Nadera Syed
    Khalid, Nurhafizah
    PROCEEDINGS OF THE INTERNATIONAL CONFERENCE ON APPLIED SCIENCE AND TECHNOLOGY 2016 (ICAST '16), 2016, 1761
  • [9] Towards a Learning Game Evaluation Methodology in a Training Context: A Literature Review
    Djelil, Fahima
    Sanchez, Eric
    Albouy-Kissi, Benjamin
    Lavest, Jean-Marc
    Albouy-Kissi, Adelaide
    PROCEEDINGS OF THE 8TH EUROPEAN CONFERENCE ON GAMES BASED LEARNING (ECGBL 2014), VOLS 1 AND 2, 2014, : 676 - 682
  • [10] Adventure Game as Learning Media for Introducing Music Interval and Ear Training to Kids
    Rizqyawan, Muhammad Ilham
    Hermawan, Galih
    PROCEEDINGS OF THE 2015 INTERNATIONAL CONFERENCE ON AUTOMATION, COGNITIVE SCIENCE, OPTICS, MICRO ELECTRO-MECHANICAL SYSTEM, AND INFORMATION TECHNOLOGY (ICACOMIT), 2015, : 172 - 175