共 18 条
- [1] Comparison of Serious Games with Established Strategy Games in the Context of Knowledge Transfer SERIOUS GAMES, JCSG 2021, 2021, 12945 : 20 - 30
- [2] Games4Learning: How to integrate serious games to personalized learning itineraries? 2015 10TH IBERIAN CONFERENCE ON INFORMATION SYSTEMS AND TECHNOLOGIES (CISTI), 2015,
- [3] A methodology for assessing the effectiveness of serious games and for inferring player learning outcomes Multimedia Tools and Applications, 2018, 77 : 2849 - 2871
- [6] An exploratory analysis about requirements of serious games for learning support 2017 12TH IBERIAN CONFERENCE ON INFORMATION SYSTEMS AND TECHNOLOGIES (CISTI), 2017,
- [9] TURNING FUN INTO LEARNING: HOW SERIOUS GAMES INSPIRE NEW EDUCATIONAL FRAMEWORKS 12TH INTERNATIONAL TECHNOLOGY, EDUCATION AND DEVELOPMENT CONFERENCE (INTED), 2018, : 2897 - 2904
- [10] How to Develop Serious Games for Social and Cognitive Competence of Children with Learning Difficulties 2017 8TH IEEE INTERNATIONAL CONFERENCE ON COGNITIVE INFOCOMMUNICATIONS (COGINFOCOM), 2017, : 321 - 326