Children's engagement during digital game-based learning of reading: The effects of time, rewards, and challenge

被引:125
作者
Ronimus, Miia [1 ,3 ]
Kujala, Janne [2 ]
Tolvanen, Asko [3 ]
Lyytinen, Heikki [3 ]
机构
[1] Univ Jyvaskyla, Agora Ctr, FI-40014 Jyvaskyla, Finland
[2] Univ Jyvaskyla, Dept Math Informat Technol, FI-40014 Jyvaskyla, Finland
[3] Univ Jyvaskyla, Dept Psychol, FI-40014 Jyvaskyla, Finland
关键词
Elementary education; Evaluation methodologies; Evaluation of CAL systems; Interactive learning environments; VIDEO GAMES; COMPUTER; MOTIVATION; STUDENTS; RISK; INTERVENTION; PERFORMANCE; DISABILITY;
D O I
10.1016/j.compedu.2013.10.008
中图分类号
TP39 [计算机的应用];
学科分类号
081203 ; 0835 ;
摘要
This study investigated the effects of two game features (the level of challenge and the reward system) on first and second graders' engagement during digital game-based learning of reading. We were particularly interested in determining how well these features managed to maintain children's engagement over the 8-week training period. The children (N = 138) used GraphoGame, a web-based game training letter-sound connections, at home under the supervision of parents. Data regarding the children's gaming and engagement were stored on the GraphoGame online server. A 2 x 2 factorial design was used to investigate the effects of the level of challenge (high challenge vs. high success) and the presence of the reward system (present vs. absent). Children's engagement was measured by session frequency and duration and through an in-game self-report survey that was presented at the end of the each session. According to the results, the children enjoyed GraphoGame but used it less frequently than expected. The reward system seemed to encourage the children to play longer sessions at the beginning of the training period, but this effect vanished after a few sessions. The level of challenge had no significant effect on children's engagement. The results suggest a need to investigate further the effectiveness of various game features in maintaining learner's engagement until the goals set for learning are achieved. (C) 2013 Elsevier Ltd. All rights reserved.
引用
收藏
页码:237 / 246
页数:10
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