Eye Gaze Behavior of Virtual Agent in Gaming Environment by Using Artificial Intelligence

被引:0
作者
Das, Avijeet [1 ]
Hasan, Md Mahmudul [2 ]
机构
[1] Univ Technol Sydney, Dept Engn & Informat Technol, Sydney, NSW 2007, Australia
[2] Daffodil Int Univ, Dept Comp Sci & Engn, Dhaka, Bangladesh
来源
2013 INTERNATIONAL CONFERENCE ON ELECTRICAL INFORMATION AND COMMUNICATION TECHNOLOGY (EICT) | 2013年
关键词
Gaming environment; Eye gaze behaviour; Artificial intelligence; Virtual Agent; Non-player character;
D O I
暂无
中图分类号
TM [电工技术]; TN [电子技术、通信技术];
学科分类号
0808 ; 0809 ;
摘要
In the gaming environment, building natural looking avatar is a challenging task. An avatar represents a human character which includes speech, action, and eye movement in a virtual world. The movement and the expression of eye modeling is cognitive function. In order to assess virtual agent's eye gaze behavior on the basis of cognitive and emotional characteristics, this paper presents an experimental simulation to identify perfection of the eye gaze behavior. For this reason, this paper splits eye behavior into few levels by using CADIA Populus. But the goal of this research work is to focus on gaze behavior. In addition, it briefly describes the cognitive activities based on different cases. Furthermore this paper introduces an integrated framework for modeling the interaction of agent with the immersive environment. Finally, the gaze strategy and some simulation results from previous studies have been discussed to provide a concrete idea about gaze behavioral science in gaming environment using artificial intelligence.
引用
收藏
页数:7
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