Virtual Environment Rehabilitation for Patients with Motor Neglect Trial (VERMONT): A Single-Center Randomized Controlled Feasibility Trial

被引:0
作者
de Villiers, Elsje [1 ]
Stone, Thomas [2 ]
Wang, Nai-Wei [3 ]
Sarangi, Viswadeep [4 ]
Pelah, Adar [4 ,5 ]
Shenker, Nicholas [6 ,7 ]
机构
[1] Addenbrookes Hosp, Dept Physiotherapy, Hills Rd, Cambridge CB2 0QQ, England
[2] Addenbrookes Hosp, Dept Med Phys, Hills Rd, Cambridge CB2 0QQ, England
[3] Hull York Med Sch, John Hughlings Jackson Bldg,Univ Rd, York YO10 5DD, N Yorkshire, England
[4] Univ York, Dept Elect Engn, York YO10 5DD, N Yorkshire, England
[5] Univ York, York Biomed Res Inst, York YO10 5DD, N Yorkshire, England
[6] Addenbrookes Hosp, Rheumatol Res Unit, Hills Rd, Cambridge CB2 0QQ, England
[7] Univ Cambridge, Dept Med, Hills Rd, Cambridge CB2 0QQ, England
关键词
virtual environment; clinical trial; motor neglect; complex regional pain syndrome; sciatica; rehabilitation;
D O I
10.3390/brainsci11040464
中图分类号
Q189 [神经科学];
学科分类号
071006 ;
摘要
Background: Motor neglect occurs in patients with chronic pain conditions. Virtual environments (VE) help rehabilitation through biofeedback and improving motivation. Aim: To assess the feasibility of a VE for patients with motor neglect with chronic pain. Methods: 10 subjects with chronic pain (Fibromyalgia, Sciatica, and Complex Regional Pain Syndrome) underwent a treadmill task three times per week for two weeks. Groups were randomized to receive real-time biofeedback from the VE (intervention) or shown still images (control). Primary outcomes were: (i) distance walked at baseline compared to the final 5 min cycle of week 2; (ii) the Lower Extremity Functional Index (LEFI) questionnaire. A satisfaction questionnaire was used. Follow up was to 24 weeks. Results: Total distance walked was significantly higher in the intervention group (p < 0.05), and 33% (2/6) of the intervention group had a clinically important LEFI improvement compared to 0/4 in the control group at week 2. No secondary outcome measures demonstrated any significant differences. The intervention received high satisfaction scores, significantly greater than the control group at week 24. No harms were recorded. Discussion: This feasibility study showed that VE and treadmill-walking improved walking distances and function for subjects with motor neglect. This is a promising novel approach and requires further validation through larger study.
引用
收藏
页数:12
相关论文
共 41 条
[1]   Sensorimotor training in virtual reality: A review [J].
Adamovich, Sergei V. ;
Fluet, Gerard G. ;
Tunik, Eugene ;
Merians, Alma S. .
NEUROREHABILITATION, 2009, 25 (01) :29-44
[2]   The Effectiveness of Virtual Reality in Patients With Spinal Pain: A Systematic Review and Meta-Analysis [J].
Ahern, Meghan M. ;
Dean, Lindsay V. ;
Stoddard, Carolyn C. ;
Agrawal, Aakriti ;
Kim, Kimin ;
Cook, Chad E. ;
Narciso Garcia, Alessandra .
PAIN PRACTICE, 2020, 20 (06) :656-675
[3]   The validity and usability of an eight marker model for avatar-based biofeedback gait training [J].
Booth, A. T. C. ;
van der Krogt, M. M. ;
Buizer, A. I. ;
Steenbrink, F. ;
Harlaar, J. .
CLINICAL BIOMECHANICS, 2019, 70 :146-152
[4]   Immediate Effects of Immersive Biofeedback on Gait in Children With Cerebral Palsy [J].
Booth, Adam T. ;
Buizer, Annemieke I. ;
Harlaar, Jaap ;
Steenbrink, Frans ;
van der Krogt, Marjolein M. .
ARCHIVES OF PHYSICAL MEDICINE AND REHABILITATION, 2019, 100 (04) :598-605
[5]   On scaling strategies for the full-body postural control of virtual mannequins [J].
Boulic, Ronan ;
Maupu, Damien ;
Thalmann, Daniel .
INTERACTING WITH COMPUTERS, 2009, 21 (1-2) :11-25
[6]   CONSORT Statement for Randomized Trials of Nonpharmacologic Treatments: A 2017 Update and a CONSORT Extension for Nonpharmacologic Trial Abstracts [J].
Boutron, Isabelle ;
Altman, Douglas G. ;
Moher, David ;
Schulz, Kenneth F. ;
Ravaud, Philippe .
ANNALS OF INTERNAL MEDICINE, 2017, 167 (01) :40-+
[7]  
Chau Brian, 2020, Innov Clin Neurosci, V17, P47
[8]   Rehabilitation that incorporates virtual reality is more effective than standard rehabilitation for improving walking speed, balance and mobility after stroke: a systematic review [J].
Corbetta, Davide ;
Imeri, Federico ;
Gatti, Roberto .
JOURNAL OF PHYSIOTHERAPY, 2015, 61 (03) :117-124
[9]   How Immersive Is Enough? A Meta-Analysis of the Effect of Immersive Technology on User Presence [J].
Cummings, James J. ;
Bailenson, Jeremy N. .
MEDIA PSYCHOLOGY, 2016, 19 (02) :272-309
[10]   Virtual reality during gait training: does it improve gait function in persons with central nervous system movement disorders? A systematic review and meta-analysis [J].
De Keersmaecker, Emma ;
Lefeber, Nina ;
Geys, Marion ;
Jespers, Elise ;
Kerckhofs, Eric ;
Swinnen, Eva .
NEUROREHABILITATION, 2019, 44 (01) :43-66