Quantitative atmospheric rendering for real-time infrared scene simulation

被引:2
作者
Wu, Xin [1 ]
Zhang, Chi [1 ]
Huang, Melin [1 ,2 ]
Yang, Chen [3 ]
Ding, Guopeng [1 ]
机构
[1] Xidian Univ, Sch Phys & Optoelect Engn, Xian 710071, Shaanxi, Peoples R China
[2] Chinese Acad Sci, Xian Inst Opt & Precis Mech, Key Lab Spectral Imaging Technol, Xian 710119, Shaanxi, Peoples R China
[3] Xian Univ Technol, Sch Automat & Informat Engn, Xian 710048, Shaanxi, Peoples R China
基金
美国国家科学基金会;
关键词
Atmospheric rendering; Infrared scene simulation; Radiative transfer; Quantitative model; Real-time rendering;
D O I
10.1016/j.infrared.2020.103610
中图分类号
TH7 [仪器、仪表];
学科分类号
0804 ; 080401 ; 081102 ;
摘要
The radiation transfer of the Earth?s atmosphere is a complex progress, which involves electromagnetic propagation, thermodynamics, and molecular spectroscopy. Atmospheric effects on an infrared scene were presented as transmission, absorption, and scattering. Atmospheric rendering thus aims to visually display these effects of the radiation through the Earth?s atmosphere. In this paper, a quantitative atmospheric rendering method was proposed for real-time infrared scene simulation. By counting the selective absorption of water, carbon dioxide, and ozone on an infrared spectrum, transmittance was calculated using Lambert?Beer?s law, the steady-state path radiation was precomputed according to Kirchhoff?s law, and the Rayleigh and Mie scattering effects were calculated with GPU when an infrared scene was rendered in real-time. Simulations were conducted to verify the performance of the proposed method by comparing our results with those obtained from the MODTRAN program.
引用
收藏
页数:11
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