Physically-based audio rendering of contact

被引:0
|
作者
Avanzini, F [1 ]
Rath, M [1 ]
Rocchesso, D [1 ]
机构
[1] Univ Padua, Dipartimento Elettron & Informat, I-35131 Padua, Italy
来源
IEEE INTERNATIONAL CONFERENCE ON MULTIMEDIA AND EXPO, VOL I AND II, PROCEEDINGS | 2002年
关键词
D O I
暂无
中图分类号
TP [自动化技术、计算机技术];
学科分类号
0812 ;
摘要
This paper describes an algorithm for real-time synthesis of contact sounds for interactive simulations and animation. The algorithm is derived from a physically-based impact model, and the acoustic characteristics of colliding objects can be realistically simulated by properly adjusting the physical parameters of the model. A technique for describing the spatial dynamics of a resonating object is proposed, which allows simulation of position-dependent interaction. It is shown that the numerical implementation leads to an efficient sound synthesis module, that runs in real-time on low cost platforms. The effectiveness of the model is demonstrated, and its applications are discussed.
引用
收藏
页码:A445 / A448
页数:4
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