Path-finding on a grid

被引:0
作者
Yap, P [1 ]
Schaeffer, J [1 ]
机构
[1] Univ Alberta, Dept Comp Sci, Edmonton, AB T6G 2E8, Canada
来源
PROCEEDINGS OF THE 6TH JOINT CONFERENCE ON INFORMATION SCIENCES | 2002年
关键词
D O I
暂无
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
Path-finding is an important problem for many applications, including transportation scheduling, robot planning, military simulations, and computer games. Typically, a grid is superimposed over a region, and a graph search is used to find the optimal (minimal cost) path. The most common scenario is to use a grid of tiles and to search using A*. This paper discusses the tradeoffs for different grid representations and grid search algorithms. Grid representations discussed are 4-way tiles, 8-way tiles, and hexes. This paper introduces texes as an efficient representation, of hexes. The search algorithms used are A* and iterative deepening A* (IDA*). Application-dependent properties dictate which grid representation and search algorithm will yield the best results.
引用
收藏
页码:454 / 457
页数:4
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