Virtual Spherical Lights for Many-Light Rendering of Glossy Scenes

被引:47
作者
Hasan, Milos [1 ]
Krivanek, Jaroslav [1 ,2 ]
Walter, Bruce [1 ]
Bala, Kavita [1 ]
机构
[1] Cornell Univ, Ithaca, NY 14853 USA
[2] Charles Univ Prague, Prague, Czech Republic
来源
ACM TRANSACTIONS ON GRAPHICS | 2009年 / 28卷 / 05期
基金
美国国家科学基金会;
关键词
many lights; glossy BRDF; global illumination;
D O I
10.1145/1618452.1618489
中图分类号
TP31 [计算机软件];
学科分类号
081202 ; 0835 ;
摘要
In this paper, we aim to lift the accuracy limitations of many-light algorithms by introducing a new light type, the virtual spherical light (VSL). The illumination contribution of a VSL is computed over a non-zero solid angle, thus eliminating the illumination spikes that virtual point lights used in traditional many-light methods are notorious for. The VSL enables application of many-light approaches in scenes with glossy materials and complex illumination that could previously be rendered only by much slower algorithms. By combining VSLs with the matrix row-column sampling algorithm, we achieve high-quality images in one to four minutes, even in scenes where path tracing or photon mapping take hours to converge.
引用
收藏
页码:1 / 6
页数:6
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