Impact of Individual Trait, Achievement Goal and Learning Stress on Learning Strategies: A Study in Educational Computer Game-Based Learning

被引:0
作者
Liu, Shu-Ning [1 ]
Lee, Andrea [2 ]
机构
[1] Hsiuping Inst Technol, Dept Mkt & Distribut Management, Taichung, Taiwan
[2] Natl Chin Yi Univ Technol, Dept Business Adm, Taichung, Taiwan
来源
DISTANCE LEARNING AND EDUCATION | 2011年 / 12卷
关键词
playfulness; anxiety; achievement goal; learning stress; learning strategy; MOTIVATION;
D O I
暂无
中图分类号
TP [自动化技术、计算机技术];
学科分类号
0812 ;
摘要
The purpose of this research was to study how individual trait, playfulness and anxiety, affect learning strategies through the mediate of good-achievement-goal and bad-learning-stress in a computer game-based learning environment. A sample of 141 Year-3 students of university participated in the study. A structural equation model showed that (1) playfulness trait have an indirect positive effect, mediated through good-achievement-goal on deep learning, (2) playfulness trait have an indirect negative effect, mediated through good-achievement-goal on surface learning, (3) anxiety trait have an indirect positive effect, mediated through bad-learning-stress on surface learning.
引用
收藏
页码:1 / 5
页数:5
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