Technical and conceptual considerations for using animated stimuli in studies of animal behavior

被引:76
作者
Chouinard-Thuly, Laura [1 ]
Gierszewski, Stefanie [2 ]
Rosenthal, Gil G. [3 ,4 ]
Reader, Simon M. [1 ]
Rieucau, Guillaume [5 ]
Woo, Kevin L. [6 ]
Gerlai, Robert [7 ]
Tedore, Cynthia [8 ]
Ingley, Spencer J. [9 ]
Stowers, John R. [10 ,11 ]
Frommen, Joachim G. [12 ]
Dolins, Francine L. [13 ]
Witte, Klaudia [2 ]
机构
[1] McGill Univ, Dept Biol, 1205 Docteur Penfield, Montreal, PQ H3A 1B1, Canada
[2] Univ Siegen, Inst Biol, Res Grp Ecol & Behav Biol, Adolf Reichwein Str 2, D-57068 Siegen, Germany
[3] Texas A&M Univ, Ecol & Evolutionary Biol, 3258 TAMU, College Stn, TX 77843 USA
[4] Ctr Invest Cient Huastecas Aguazarca, Calnali, Hidalgo, Mexico
[5] Florida Int Univ, Dept Biol Sci, 3000 Northeast 151 St, North Miami, FL 33181 USA
[6] SUNY Empire State Coll, Metropolitan Ctr, 325 Hudson St, New York, NY 10013 USA
[7] Univ Toronto, Dept Psychol, 3359 Mississauga Rd, Mississauga, ON L5L 1C6, Canada
[8] Lund Univ, Dept Biol, Lund Vis Grp, Solvegatan 35, S-22362 Lund, Sweden
[9] Univ North Carolina Chapel Hill, Dept Biol, CB 3280,Coker Hall, Chapel Hill, NC 27599 USA
[10] Vienna Bioctr VBC, Res Inst Mol Pathol IMP, Dr Bohr Gasse 7, A-1030 Vienna, Austria
[11] Ioopbio gmbh, Hauptstr 93, A-3420 Kritzendorf, Austria
[12] Univ Bern, Inst Ecol & Evolut, Dept Behav Ecol, Wohlenstr 50a, CH-3032 Hinterkappelen, Switzerland
[13] Univ Michigan, Dept Behav Sci, 4901 Evergreen Rd, Dearborn, MI 48128 USA
基金
瑞士国家科学基金会; 加拿大自然科学与工程研究理事会; 美国国家科学基金会; 加拿大创新基金会;
关键词
animal behavior; animated stimulus; computer animation; experimental design; virtual reality; visual communication; AMPHIBOLURUS-MURICATUS DISPLAY; INTERACTIVE VIDEO PLAYBACK; MATE-CHOICE EXPERIMENTS; SAILFIN MOLLY FEMALES; DANIO-RERIO RESPONDS; 3D FISH ANIMATIONS; VIRTUAL-REALITY; POLARIZATION VISION; COMPUTER ANIMATIONS; COLOR-VISION;
D O I
10.1093/cz/zow104
中图分类号
Q95 [动物学];
学科分类号
071002 ;
摘要
Rapid technical advances in the field of computer animation ( CA) and virtual reality ( VR) have opened new avenues in animal behavior research. Animated stimuli are powerful tools as they offer standardization, repeatability, and complete control over the stimulus presented, thereby "reducing" and "replacing" the animals used, and "refining" the experimental design in line with the 3Rs. However, appropriate use of these technologies raises conceptual and technical questions. In this review, we offer guidelines for common technical and conceptual considerations related to the use of animated stimuli in animal behavior research. Following the steps required to create an animated stimulus, we discuss ( I) the creation, ( II) the presentation, and ( III) the validation of CAs and VRs. Although our review is geared toward computer-graphically designed stimuli, considerations on presentation and validation also apply to video playbacks. CA and VR allow both new behavioral questions to be addressed and existing questions to be addressed in new ways, thus we expect a rich future for these methods in both ultimate and proximate studies of animal behavior.
引用
收藏
页码:5 / 19
页数:15
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