Internet gaming more than 3 hours a day is indicative and more than 5 hours is diagnostic: Proposal of playing time cutoffs for WHO-11 and DSM-5 Internet Gaming Disorder based on a large Steam platform dataset

被引:1
|
作者
Buettner, Ricardo [1 ]
Blattner, Martin [1 ]
Reinhardt, Willi [1 ]
机构
[1] Aalen Univ, Aalen, Germany
来源
2020 IEEE SIXTH INTERNATIONAL CONFERENCE ON BIG DATA COMPUTING SERVICE AND APPLICATIONS (BIGDATASERVICE 2020) | 2020年
关键词
Internet Gaming Disorder; playing time; WHO-11; DSM-5; ADDICTION;
D O I
10.1109/BigDataService49289.2020.00037
中图分类号
TP [自动化技术、计算机技术];
学科分类号
0812 ;
摘要
We determine two daily playing time cutoffs, relevant for indicating and diagnosing Internet Gaming Disorder. The analysis is based on previous prevalence statistics and a large-scale database, housing all kinds of game genres and user types.
引用
收藏
页码:190 / 193
页数:4
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