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Internet gaming more than 3 hours a day is indicative and more than 5 hours is diagnostic: Proposal of playing time cutoffs for WHO-11 and DSM-5 Internet Gaming Disorder based on a large Steam platform dataset
被引:1
|作者:
Buettner, Ricardo
[1
]
Blattner, Martin
[1
]
Reinhardt, Willi
[1
]
机构:
[1] Aalen Univ, Aalen, Germany
来源:
2020 IEEE SIXTH INTERNATIONAL CONFERENCE ON BIG DATA COMPUTING SERVICE AND APPLICATIONS (BIGDATASERVICE 2020)
|
2020年
关键词:
Internet Gaming Disorder;
playing time;
WHO-11;
DSM-5;
ADDICTION;
D O I:
10.1109/BigDataService49289.2020.00037
中图分类号:
TP [自动化技术、计算机技术];
学科分类号:
0812 ;
摘要:
We determine two daily playing time cutoffs, relevant for indicating and diagnosing Internet Gaming Disorder. The analysis is based on previous prevalence statistics and a large-scale database, housing all kinds of game genres and user types.
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页码:190 / 193
页数:4
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