Mediated reality using computer graphics hardware for computer vision

被引:19
|
作者
Fung, J [1 ]
Tang, F [1 ]
Mann, S [1 ]
机构
[1] Univ Toronto, Dept Elect & Comp Engn, Toronto, ON, Canada
来源
SIXTH INTERNATIONAL SYMPOSIUM ON WEARABLE COMPUTERS, PROCEEDINGS | 2002年
关键词
D O I
10.1109/ISWC.2002.1167222
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
Wearable, camera based, head-tracking systems use spatial image registration algorithms to align images taken as the wearer gazes around their environment. This allows for computer-generated information to appear to the user as though it was anchored in the real world. Often, these algorithms require creation of a multiscale Gaussian pyramid or repetitive re-projection of the images. Such operations, however can be computationally expensive, and such head-tracking algorithms are desired to run in real-time on a body borne computer In this paper we present a method of using the 3D computer graphics hardware that is available in a typical wearable computer to accelerate the repetitive image projections required in many computer vision algorithms. We apply this "graphics for vision" technique to a wearable camera based head-tracking algorithm, implemented on a wearable computer with 3D graphics hardware. We perform an analysis of the acceleration achieved by applying graphics hardware to computer vision to create a Mediated Reality.
引用
收藏
页码:83 / 89
页数:7
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